So, I have Various Automation Replicas. I have a problem though. I cannot make engines in Automation Supercharged. What do i have to change in the Camso_engine.Jbeam file to make it supercharged? Right now all my cars that would have Superchargers, have Turboes.... Also, how do i give the engine the Supercharger sound? Or does it emmit it automatically? Any help is greatly apprechiated! Here the car im trying to supercharge. It has an already edited Camso_engine file. The car is stupendously broken. Note: It wont have a sound because i got the file from my car pack and automation exports all sounds in random numbers so its impossible to distinguish the sounds from each other. Feel free tu un-zip it and edit the Camso_engine.Jbeam file. I have no idea how the hell im supposed to do this. The structuring from the beamng wiki doesnt make the supercharger work, neither did any of my changes. The 2 giant strings of values are from a turbocharged engine. I hoped that might do something. It didnt. Thanks again for your help
I cant get it to work in any way. When i remove the Turbocharger stuff from the file that Automation made, The car either doesnt spawn, or the engine is just beyond broken. Ive changed everything to ''supercharger'' etc and copy pasted a supercharger code from a thread into it, but now the Supercharger makes the engine less powerful, no matter what i change --- Post updated --- Have I forgotten something? Ive written everything that the thread offers into it, yet it didnt change anything
View attachment 492927 Have I forgotten something okay I have forgotten a total of 3 c's in my code ... Ive found my mistakes and hope it works now. Now it has a sCrew supercharger --- Post updated --- --- Post updated --- Nope, still broken af
Moonhawk is like this: "supercharger": { "gearRatio":2.1, "clutchEngageRPM":0, "pressureRatePSI":250, "pressurePSIPer1kRPM":4.5, "crankLossPer1kRPM":0.05, "type":"roots", "lobes":4, "twistedLobes":true, "whineLoopEvent": "event:>Vehicle>Forced_Induction>Supercharger_02>supercharger" "whineVolumePerPSI": 0.023 "whinePitchPer10kRPM": 0.58 "boostController":[ //throttle in %, factor [0, 0.5], [100, 1], ], pressurepsi and enginedef are not part of supercharger definition. I recommend you copy that moonhawk supercharger definition, change names and when it works, then adjust parameters to your liking.
Doesnt work really. The game does the same thing it did before The powercurve up there is from my Rimac concept one. I have it set as main vehicle
Powercurve sometimes takes two ctrl+r to update, but you are having something else there. Automation vehicles have thermals disabled, maybe it is that supercharger is not working because of that. I got this kind of thing with few edits, just commented out your supercharger, added Moonhawk supercharger and commented two lines that were related to thermals in Moonhawk supercharger, engine file is attached.
Okay thanks for your help! Ive already found another way. I went into Automation and removed the Turboes from the car and exported it. I deleted its Engine file and replaced it with the one from the old car that didnt work (I removed the Turbo stuff) And IT WORKSS!!! Im messing with the settings of it rn. I might have to install mufflers... because the engine is wayyy louder than the SC