How do you make an engine Supercharged? -solved-

Discussion in 'Content Creation' started by Inn0centJok3r, Nov 23, 2018.

  1. Inn0centJok3r

    Inn0centJok3r
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    So, I have Various Automation Replicas. I have a problem though. I cannot make engines in Automation Supercharged.
    What do i have to change in the Camso_engine.Jbeam file to make it supercharged?

    Right now all my cars that would have Superchargers, have Turboes....

    Also, how do i give the engine the Supercharger sound?
    Or does it emmit it automatically?

    Any help is greatly apprechiated!:D


    screenshot_2018-11-23_21-07-08.png screenshot_2018-11-23_21-07-21.png screenshot_2018-11-23_21-07-49.png

    Here the car im trying to supercharge. It has an already edited Camso_engine file. The car is stupendously broken.
    Note: It wont have a sound because i got the file from my car pack and automation exports all sounds in random numbers so its impossible to distinguish the sounds from each other.

    Feel free tu un-zip it and edit the Camso_engine.Jbeam file.
    I have no idea how the hell im supposed to do this.
    The structuring from the beamng wiki doesnt make the supercharger work, neither did any of my changes. The 2 giant strings of values are from a turbocharged engine. I hoped that might do something. It didnt.
    Thanks again for your help
     

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    #1 Inn0centJok3r, Nov 23, 2018
    Last edited: Nov 23, 2018
  2. Capkirk

    Capkirk
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    • Informative Informative x 1
  3. Inn0centJok3r

    Inn0centJok3r
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    I cant get it to work in any way. When i remove the Turbocharger stuff from the file that Automation made, The car either doesnt spawn, or the engine is just beyond broken.
    Ive changed everything to ''supercharger'' etc and copy pasted a supercharger code from a thread into it, but now the Supercharger makes the engine less powerful, no matter what i change
    --- Post updated ---
    help.png
    Have I forgotten something? Ive written everything that the thread offers into it, yet it didnt change anything
     
  4. Capkirk

    Capkirk
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    "skrew" isn't a supercharger type. Everything else seems fine.
     
  5. Inn0centJok3r

    Inn0centJok3r
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    View attachment 492927
    Have I forgotten something
    okay
    I have forgotten a total of 3 c's in my code ... Ive found my mistakes and hope it works now. Now it has a sCrew supercharger
    --- Post updated ---
    --- Post updated ---

    Nope, still broken af
    hh.png
     
  6. Capkirk

    Capkirk
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    Remove "twistedLobes". It shouldn't be required for a screw type supercharger.
     
  7. Inn0centJok3r

    Inn0centJok3r
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    Nope, still broken af
    Ive removed the line, yet it doesnt get it to work
     
  8. fufsgfen

    fufsgfen
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    Moonhawk is like this:
    "supercharger": {
    "gearRatio":2.1,
    "clutchEngageRPM":0,
    "pressureRatePSI":250,
    "pressurePSIPer1kRPM":4.5,
    "crankLossPer1kRPM":0.05,
    "type":"roots",
    "lobes":4,
    "twistedLobes":true,
    "whineLoopEvent": "event:>Vehicle>Forced_Induction>Supercharger_02>supercharger"
    "whineVolumePerPSI": 0.023
    "whinePitchPer10kRPM": 0.58
    "boostController":[
    //throttle in %, factor
    [0, 0.5],
    [100, 1],
    ],

    pressurepsi and enginedef are not part of supercharger definition.

    I recommend you copy that moonhawk supercharger definition, change names and when it works, then adjust parameters to your liking.
     
  9. Inn0centJok3r

    Inn0centJok3r
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    Doesnt work really. The game does the same thing it did before
    wtff.png 22.png
    The powercurve up there is from my Rimac concept one. I have it set as main vehicle
     
  10. fufsgfen

    fufsgfen
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    Powercurve sometimes takes two ctrl+r to update, but you are having something else there.

    Automation vehicles have thermals disabled, maybe it is that supercharger is not working because of that.

    upload_2018-11-24_21-24-26.png

    I got this kind of thing with few edits, just commented out your supercharger, added Moonhawk supercharger and commented two lines that were related to thermals in Moonhawk supercharger, engine file is attached.
     

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  11. Inn0centJok3r

    Inn0centJok3r
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    Okay
    thanks for your help! Ive already found another way. I went into Automation and removed the Turboes from the car and exported it. I deleted its Engine file and replaced it with the one from the old car that didnt work (I removed the Turbo stuff) And IT WORKSS!!!
    FINALLY.png
    Im messing with the settings of it rn. I might have to install mufflers... because the engine is wayyy louder than the SC
     
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