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How Many Mods Do You Have?

Discussion in 'General Discussion' started by Danny Werewolf, Nov 12, 2017.

  1. Danny Werewolf

    Danny Werewolf
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    Joined:
    Mar 31, 2017
    Messages:
    863
    Just curious, how many mods total do you have in your folder? They have to be active.

    At the time of typing this, I have 402 mods.
     
  2. workclock1©

    workclock1©
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    Joined:
    Jan 4, 2016
    Messages:
    2,067
    75 Mods, 18 of them being mine, planning on uploading them :)
     
    gameclick109 likes this.
  3. Spede3

    Spede3
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    Joined:
    Jan 3, 2016
    Messages:
    485
    124 all together, only 63 are active
     
  4. Joseph24™

    Joseph24™
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    Joined:
    Apr 18, 2017
    Messages:
    866
    100-something mods
     
  5. XManic1995

    XManic1995
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    Joined:
    Aug 16, 2013
    Messages:
    2,189
  6. EcoNadder77

    EcoNadder77
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    Joined:
    May 29, 2017
    Messages:
    959
    Which one would that be? ;)

    OT: 100+
     
  7. MisterKenneth

    MisterKenneth
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    Joined:
    Mar 26, 2016
    Messages:
    1,482
    How do you only have one?


    As for me, I have over 600+ mods. But, since having more mods slows BeamNG's performance down, I'm trying to not have as many mods activated at once. Currently I have around 376 mods activated. For the inactive mods, I put them in copied mods folders.
     
  8. zestyfolfdude

    zestyfolfdude
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    Joined:
    Sep 18, 2016
    Messages:
    1,365
    7.

    I’m not kidding.
     
  9. workclock1©

    workclock1©
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    Joined:
    Jan 4, 2016
    Messages:
    2,067
    That's Unfortunate
     
  10. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    501
    In my mods folder I have:
    • Canyon of Speed
    • DW Config (which I guess I shouldn't count :rolleyes:)
    • D15 Supercharger Sound
    • Ghosts Desert
    • OldEngineBurnsidev13
    ....a bunch of font files? lol
    Oh and this picture:
    6051195.png
     
  11. ajz177

    ajz177
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    Joined:
    Jun 28, 2016
    Messages:
    72
    I have around 1,700 mods but only 13 are active.
     
    workclock1© likes this.
  12. 3DTunes

    3DTunes
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    Joined:
    Feb 23, 2017
    Messages:
    133
  13. Driv3r1142

    Driv3r1142
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    Joined:
    Feb 15, 2015
    Messages:
    1,442
    Idk how many mods I have anymore... Half of them are using either the levels or vehicles folder in the BeamNG folder located in Documents, and the other half of them are in my mods folder I think... Anymore I really only use content I am making or preparing for release.
     
  14. kaiser imnop

    kaiser imnop
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    Joined:
    Oct 9, 2016
    Messages:
    2,426
  15. SandwichesANDmilk

    SandwichesANDmilk
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    Joined:
    Jul 10, 2016
    Messages:
    1,016
  16. kaiser imnop

    kaiser imnop
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    Joined:
    Oct 9, 2016
    Messages:
    2,426
    Wow its A lot
     
  17. zschmeez

    zschmeez
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    Joined:
    Mar 13, 2017
    Messages:
    259
    313 mods. So far.
     
    workclock1© and kaiser imnop like this.
  18. Ytrewq

    Ytrewq
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    Joined:
    Dec 6, 2014
    Messages:
    1,023
    About 370, all always active since disabling/enabling them takes an eternity.
     
  19. kaiser imnop

    kaiser imnop
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    Joined:
    Oct 9, 2016
    Messages:
    2,426
    Disabling all in same Times is long
    Active all in same Time is short
     
  20. Danny Werewolf

    Danny Werewolf
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    Joined:
    Mar 31, 2017
    Messages:
    863
    Uhh...how does your computer and BeamNG even work with 1,000+ mods? Jeasus...