Check the Jbeam, specifically the deform material in the flexbody. They are probably trying to use a material for which the textures are not available, so you are getting the 'No Texture' thing instead.
Does dacia_glass_dmg exists? The Jbeam is telling the game to switch to that material when those parts are being deformed. You are getting the No Texture thing probably because the material does not exists, or the textures set on it are wrong.
So i need to put a broken glass texture named "dacia_glass_dmg" in the root folder, and then make sure the names in the jbeam are matching to the dds file name?
No, you need to create a material named that in the materials.json / materials.cs. Then from there figure out how the material should look like, what textures it needs to use, etc.