1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

How to change the default spawn point of a vehicle

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SirEmrys, Aug 7, 2013.

  1. SirEmrys

    SirEmrys
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    31
    Alright so i have modified the grid map a bit to facilitate car crashes and other fun tests without me having to controll both cars somehow, i managed to make the van spawn at the top of the rails but that spawn point is lost when i exit the track. Instead, upon relaunching the track, it spawn the default pickup at the default position. So how do i do this? And how do you change the direction the car faces upon respawn?

    Alternatively, is there a way to sort of put a brick at the gas pedal at spawn so you dont need to controll it?
    Also, how to you enter slowmotion?
    Untitled.png

    And i must say the ingame editor is so awesome and easy to use, well worth the money ;)
     
  2. Jake329

    Jake329
    Expand Collapse

    Joined:
    Apr 6, 2013
    Messages:
    59
    I'm not sure about the spawn point issue but if you press and hold the up arrow to get a car going and then press tab while still holding the up arrow, it will stick that car's gas pedal and switch you to another car. Also to enter slow-motion, press option-down for half speed, option-left to make it slower, and option-right to make it faster. Then press option-up to restore normal speed.
     
  3. UncleMidriff

    UncleMidriff
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1
    I was wondering the same thing about the default spawn point, so I went and looked around in the some of the files from the maps that came with the alpha. Here's what I found:

    Open up YourMap.mis, and you should see something at the top like:

    Code:
    //--- OBJECT WRITE BEGIN ---new SimGroup(MissionGroup) {
       canSave = "1";
       canSaveDynamicFields = "1";
          enabled = "1";
    
    Now, immediately underneath that, add something like this:

    Code:
    new SimGroup(PlayerDropPoints) {
          canSave = "1";
          canSaveDynamicFields = "1";
             enabled = "1";
    
    
          new SpawnSphere() {
             autoSpawn = "0";
             spawnTransform = "0";
             radius = "5";
             sphereWeight = "1";
             indoorWeight = "1";
             outdoorWeight = "1";
             isAIControlled = "0";
             dataBlock = "SpawnSphereMarker";
             position = "205.00 10.00 200.00";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
                enabled = "1";
                homingCount = "0";
                lockCount = "0";
          };
       };
    
    As best I can tell, the important bit for your concerns is the "position = " part. Edit those to the coordinates where you want your vehicle to start ( I just used Notepadd++), save the file, and then see if you start where you want to.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice