Questions. Couldn't you just find the name of the texture add it into a commons folder in my docs and it'll work couldn't you just rewrite the materials file to use different textures The world editor can't fix some maps, so it's better to just find textures and place them in the mod or in some folder where it can be accessed How do you do some of this? like finding the name and target directory of textures? any help is appreciated to doing these steps. I imagine you could make a texture in paint and put it where it's supposed to be and in 5 mins you'll have eliminated all future "no texture" annoyances for that map since it'll reference the original filename and think it'll have found the original texture. I also recall some mod that added back some textures from previous maps so that other mod maps could work fine. Does one exist?