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How to edit shift points in 0.8?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by macclap, Dec 22, 2016.

  1. macclap

    macclap
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    Joined:
    Jan 17, 2016
    Messages:
    17
    Maybe it's just me, or is it even possible anymore to edit shift points of vehicles? if it is, where would one do that?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    By editing the x_engine.jbeam files in vehicles/common.

    It's highly suggested to not edit the original files themselves!
    Instead, put a copy of that file in Documents/BeamNG.Drive/vehicles/common and edit it there.
    If anything goes wrong, just remove that file.
     
  3. macclap

    macclap
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    Joined:
    Jan 17, 2016
    Messages:
    17
    Oh, I see. Last night I was having trouble finding it in the Suburst DCT, but I easily found it in the hatch automatic
     
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