Unsolved How to fix this? *New to modding car.

Discussion in 'Mod Support' started by brucektrain, Sep 8, 2017.

  1. brucektrain

    brucektrain
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    I don't know how to fix this. but I am Noob making this car for first time. also I need Video Tutorial or Using .dae files so i could even more understand of it.

    my issue is this. (it using Fullsize jbeams) Hood seems right potion but to low. Main body is turning over, Wheel Position is not right. (their origin of wheel is center of the wheels)


    Also my Project Thread is here - https://www.beamng.com/threads/some...o-make-2011-holden-hsv-gts.45548/#post-688140
     
    #1 brucektrain, Sep 8, 2017
    Last edited: Sep 8, 2017
  2. aljowen

    aljowen
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    Have you pressed ctrl+a in blender and told it to apply the rotation and scale?
     
  3. brucektrain

    brucektrain
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    No?
     
  4. aljowen

    aljowen
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    Then maybe you could try doing that?
     
  5. brucektrain

    brucektrain
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    Tried. Now need fix the wheel and also need fix the needle and steering wheel, Somewhat when turning the car max steer and car goes flip? in high speed.

     
  6. aljowen

    aljowen
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    The wheels need to be placed at the position 0,0,0 of your 3d model and have the origin for each object set to the rotational centre of the wheel.

    The steering wheel can be placed in the correct position on your 3d model, however it needs to have its origin set to its centre point and be at right angles to the floor. You can then tweak its rotation inside the jbeam to make it rotate on the correct axis when steering.
     
  7. brucektrain

    brucektrain
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    Example a Code?
     
  8. aljowen

    aljowen
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    The code already exists within the jbeam, you only have to adjust the angles.

    It will look something like this:
    Code:
    "props": [
                ["func", "mesh", "idRef:", "idX:", "idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"]
                //steering wheel
                ["steering", "R60_SteeringWheel", "nr39","nl37","nr51", {"x":105, "y":0, "z":0}, {"x":0, "y":1, "z":0}, {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1],
            ],
    You can see in the vehicle this code was taken from that the steering wheel is placed at a 105deg angle and rotates around the y axis.
     
  9. brucektrain

    brucektrain
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    this is the steering code
    Code:
    "fullsize_steer": {
        "information":{
            "authors":"gabester",
            "name":"Gavril Grand Marshal Steering Wheel",
        }
        "slotType" : "fullsize_steer",    
        "props": [
            ["func"      , "mesh"              , "idRef:", "idX:", "idY:"            , "baseRotation"        , "rotation"                 , "translation"        , "min", "max", "offset", "multiplier"]
            //steering wheel
            ["steering"  , "fullsize_steer"      , "f7r","f7l","f8r",  {"x":17.5, "y":0, "z":0}, {"x":0, "y":0, "z":1}    , {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1],
        ],
    }
    "steer_01a": {
        "information":{
            "authors":"gabester",
            "name":"Gavril Grand Marshal Racing Wheel",
        }
        "slotType" : "fullsize_steer",    
        "props": [
            ["func"      , "mesh"              , "idRef:", "idX:", "idY:"            , "baseRotation"        , "rotation"                 , "translation"        , "min", "max", "offset", "multiplier"]
            //steering wheel
            ["steering"  , "steer_01a"      , "f7r","f7l","f8r",  {"x":17.5, "y":0, "z":0}, {"x":0, "y":0, "z":1}    , {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1],
        ],
    }
    }
    
    
    Blender steering wheel is located like Z:0.60968


    and idk about the wheels. i just want make wheels like super hard. not like rubber kind. (like model state)
    --- Post updated ---
    Other Problem is The Car Hood is not right point for hinge.
     
  10. brucektrain

    brucektrain
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  11. fivedollarlamp

    fivedollarlamp
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    :/
     
  12. brucektrain

    brucektrain
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    -BUMP- still need someone can fix this bug.
     
  13. brucektrain

    brucektrain
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  14. EcoNadder77

    EcoNadder77
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    Is your wheel centered at the coordinates 0,0,0?
    WheelProblem.png
     
  15. brucektrain

    brucektrain
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    yes it is, I'd applied with scale-rotation and location in blender.
    But no i gotta try it
     
  16. Blijo

    Blijo
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    Is it on that location as well?
     
  17. brucektrain

    brucektrain
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  18. Blijo

    Blijo
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    That's the problem, look at how the wheels of the game are done :p
     
  19. brucektrain

    brucektrain
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    Wheel in 0,0,0 is mess up. putting wheels like normal car. it would fix. but i need make the jbeam of the wheels move closer but how i do that?

    OR how i make the wheel centre by editing jbeam? (axis etc)
     
    #19 brucektrain, Sep 11, 2017
    Last edited: Sep 11, 2017
  20. Blijo

    Blijo
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    the answer has been given already :|
     
    • Agree Agree x 1
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