I don't know how to fix this. but I am Noob making this car for first time. also I need Video Tutorial or Using .dae files so i could even more understand of it. my issue is this. (it using Fullsize jbeams) Hood seems right potion but to low. Main body is turning over, Wheel Position is not right. (their origin of wheel is center of the wheels) Also my Project Thread is here - https://www.beamng.com/threads/some...o-make-2011-holden-hsv-gts.45548/#post-688140
Tried. Now need fix the wheel and also need fix the needle and steering wheel, Somewhat when turning the car max steer and car goes flip? in high speed.
The wheels need to be placed at the position 0,0,0 of your 3d model and have the origin for each object set to the rotational centre of the wheel. The steering wheel can be placed in the correct position on your 3d model, however it needs to have its origin set to its centre point and be at right angles to the floor. You can then tweak its rotation inside the jbeam to make it rotate on the correct axis when steering.
The code already exists within the jbeam, you only have to adjust the angles. It will look something like this: Code: "props": [ ["func", "mesh", "idRef:", "idX:", "idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"] //steering wheel ["steering", "R60_SteeringWheel", "nr39","nl37","nr51", {"x":105, "y":0, "z":0}, {"x":0, "y":1, "z":0}, {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1], ], You can see in the vehicle this code was taken from that the steering wheel is placed at a 105deg angle and rotates around the y axis.
this is the steering code Code: "fullsize_steer": { "information":{ "authors":"gabester", "name":"Gavril Grand Marshal Steering Wheel", } "slotType" : "fullsize_steer", "props": [ ["func" , "mesh" , "idRef:", "idX:", "idY:" , "baseRotation" , "rotation" , "translation" , "min", "max", "offset", "multiplier"] //steering wheel ["steering" , "fullsize_steer" , "f7r","f7l","f8r", {"x":17.5, "y":0, "z":0}, {"x":0, "y":0, "z":1} , {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1], ], } "steer_01a": { "information":{ "authors":"gabester", "name":"Gavril Grand Marshal Racing Wheel", } "slotType" : "fullsize_steer", "props": [ ["func" , "mesh" , "idRef:", "idX:", "idY:" , "baseRotation" , "rotation" , "translation" , "min", "max", "offset", "multiplier"] //steering wheel ["steering" , "steer_01a" , "f7r","f7l","f8r", {"x":17.5, "y":0, "z":0}, {"x":0, "y":0, "z":1} , {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1], ], } } Blender steering wheel is located like Z:0.60968 and idk about the wheels. i just want make wheels like super hard. not like rubber kind. (like model state) --- Post updated --- Other Problem is The Car Hood is not right point for hinge.
Wheel in 0,0,0 is mess up. putting wheels like normal car. it would fix. but i need make the jbeam of the wheels move closer but how i do that? OR how i make the wheel centre by editing jbeam? (axis etc)