So while working on my map I tought, how about if I can just import google earth height map data, this would be so much better to replace my shitty terrain type from my imported maps from BTB, as long as I have the actual road already and everything else, I can just substitute the terrain for BeamNG one, will give my big project a super boost.so is this possible in BeamNGDrive or I would have to do it somewhere else and then inport .dae of that.would rather be able to do it with T3D tough for quality.
http://www.tt-forums.net/viewtopic.php?f=29&t=27052&st=0&sk=t&sd=a It is a tutorial for a different game, but the process should be the same.
Binkey and Pickle330 turned me on to a program called Terrain.party. I did a couple of heightmaps with it and I'm impressed with it's accuracy. There are five different resolutions to choose from and the data is taken from several different sources. 10m is the sharpest and what I used. The program automatically creates a 16 bit heightmap with just a few clicks. It's then very easy to manipulate the heightmap specs (as usual), when importing into Torque. Give it a shot!
I will try this.thank you. - - - Updated - - - Thank you for helping out,I did read threw the hole thing, and tried with no success.