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How to import a vehicle model into blender?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by go14smoke, Feb 16, 2015.

  1. go14smoke

    go14smoke
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    I've been experimenting with Blender, and I'm trying to get the D-Series model into Blender. How do I do that? Thanks in advance.
     
  2. nick088

    nick088
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    go to file/import and select .dae it should be the first one, then go into your beamng directory C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles and select the pickup folder and the .dae file should be there.
     
  3. go14smoke

    go14smoke
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    Thanks! I got it into Blender!
     
  4. nick088

    nick088
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    no problem
     
  5. TomArne02

    TomArne02
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    Help! This don`t work for me?
     
  6. Nadeox1

    Nadeox1
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    Please check the latest post date.
    This thread is from 2015.

    And what is said there is still correct.
    You just have to import the .dae file into Blender (Blender > File > Import > COLLADA (.dae)
     
  7. TomArne02

    TomArne02
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    When I open the BeamNg vehicle content file it`s just blank?
     

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  8. Nadeox1

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    Because that folder contains only .ZIP files.
    Go there manually, open the .ZIP file you want, and take out the .DAE file.

    Blender does not look into .ZIP files.
     
  9. GALAXYGAMER

    GALAXYGAMER
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    im confused
     
  10. Nadeox1

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    If you need help, you may want to explain what part confuses you..
     
  11. Moelvis

    Moelvis
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    Thank you for the information! i'm glad i'm not the only one with this problem.
     
  12. magictgboy

    magictgboy
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    I put the pickup.cdae in the documents folder (where blender looks first) and it still didn't show up. i also tried putting it into blenders default location (C:/Users/default/) and it still wouldn't show up. I am unsure of what's going on here, because i put the file in blenders' default directory. please help i am very confused. I also tried opening the pickup.cdae file with blender instead of importing it and that didn't work either.
     
    #12 magictgboy, Jun 26, 2017
    Last edited: Jun 26, 2017
  13. Inertia

    Inertia
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    Opening a cdae won't do much for you, as it is a cached dae. Open the .dae instead.
     
  14. LaxNpacks

    LaxNpacks
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    I did everything as you said and as everyone else did but when i push the .dea Collida it takes me back to the grid and nothing happens.
     
  15. Nadeox1

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    Can you describe in details what you are doing?
    What are you saving, where are you placing it, etc etc.
     
  16. BombBoy4

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    1. Navigate to steam/steamapps/common/beamng.drive/content/vehicles/pickup/
    2. Find the "pickup.dae" file
    3. Copy that file and paste it into the downloads folder
    4. Double click the file
    5. Go to import>.dae>the .dae you just opened.

    Blender doesn't open daes by double clicking.
     
  17. unknown biyatch

    unknown biyatch
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    hi i'm new to this and i'm trying to find out how to import a bunch of vehicles
    and i have no idea how to import them so i need some help
     
  18. Nadeox1

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  19. aceraier

    aceraier
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    If I Want To Add Parts To A Car, What Should I Do?
     
  20. QUANTUM0

    QUANTUM0
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    hey how do I get the pickup folder to become a .dae