Hello ! So I make a map on the base Of gridmap, I need import the lighthouse from Jri and the tunnel from small Island USA, I don't know how, but by taking files from other map I have successful import some "Prefabs" Object, but nothing else ... Someone know how I can do that ?
normally, you have just to take the modelisations (.dae) and the textures associated from these maps and put them into your building folder ( i don't know how it's classed ). Maybe do a copy/paste of the text lines about these objets, from the material.cs file of these maps into your material file, if he exists. Eventually check also the file "yourmap".MIS, to see if the ways are good. After, in the editor of your map, open library, shape, building, and normally it's here think to erase the cache folder occasionelly if someone want to correct me if i'm wrong, he can. I hope i helped you
You are right but you also must change the path of textures in the material.cs, example : - originale path : "levels/jungle_rock_island/art/shapes/buildings/old_stone_wall_d.dds" - and your path : "levels/UlrichouMap/art/shapes/buildings/old_stone_wall_d.dds
When looking in the material.cs files with imposter cannot be found in material.cs, what do i do to fix this issue?