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Released How to make a Parallax Occlusion Mapping

Discussion in 'Content Creation' started by Ilya Higuti, Aug 11, 2014.

  1. Ilya Higuti

    Ilya Higuti
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    Mar 25, 2014
    Now I will teach you how to do Parallax Occlusion Mapping!
    At once I wish apologize if you find errors in my text, because English is not my first language.

    IMPORTANT. When using the function does not display the Specular, so it is better to use it on the terrain.

    Well, let's start.For this we need a texture, "Adobe Photoshop", "XnConvert", and a program for creating normal maps and height maps.
    I prefer to use the program "njob" (http://charles.hollemeersch.net/njob).
    For example, I take this texture:

    Open the texture in the program.
    And the first thing we need to do a height map:
    bandicam 2014-08-11 18-40-19-838.png
    Configure and click "Ok":
    bandicam 2014-08-11 18-41-40-357.png
    And be sure to save it as an image! :
    Next we need to make a normal map:
    bandicam 2014-08-11 18-42-04-465.png
    Again, configure and click "Ok":
    bandicam 2014-08-11 18-43-03-913.png
    Also, if you need to, you can invert the generation of normal:
    bandicam 2014-08-11 18-43-19-071.png bandicam 2014-08-11 18-54-42-264.png
    Now we need to convert the normal map in a format tga.
    Open it in "Adobe Photoshop" and alpha channel to insert a height map:
    bandicam 2014-08-11 19-05-21-505.png
    Save and exit. Open "XnConvert" And convert our tga to png:
    bandicam 2014-08-11 19-10-45-239.png bandicam 2014-08-11 19-10-54-516.png bandicam 2014-08-11 19-10-58-839.png
    We obtain a normal map with transparency so Parallax Mapping and works on the engine, Torque 3D.
    Adding a normal map on the Terrain, and configure Parallax Scale:
    bandicam 2014-08-11 20-22-56-263.png bandicam 2014-08-11 20-23-02-324.png
    #1 Ilya Higuti, Aug 11, 2014
    Last edited: Apr 16, 2015
  2. Chernobyl

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    Aug 26, 2013
    Awesome tutorial!
  3. cuytastic101

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    Jan 25, 2014
    *a bunch junk about "I don't get it"* <-- recanted. I get it now :D Thanks! This is awesome!
    #3 cuytastic101, Aug 13, 2014
    Last edited: Aug 13, 2014
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