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How to make interior skins?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Gregory TheGamer, Aug 9, 2016.

  1. Gregory TheGamer

    Gregory TheGamer
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    Oct 22, 2014
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    I have searched thru the forums, but couldn't find anything about how to skin an interior of an vehicle. I understand that the textures have to be edited, but, I have no idea on how construct the jBeam part. Any reply is appreciated.
     
  2. Nadeox1

    Nadeox1
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    Check how official vehicles do it.
    The moonhawk comes with different interior designs.



     
  3. Gregory TheGamer

    Gregory TheGamer
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    Does it matter if I create a new .jBeam file?
     
  4. Nadeox1

    Nadeox1
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    You should if it's a mod.
    As a mod that replaces original files is not ideal.
     
  5. Gregory TheGamer

    Gregory TheGamer
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    Alright, but how do I start the jbeam file then? I know with the normal ones you have to start like this:
    Code:
    {
    "vehicle_name": {
        "information":{
            "authors":"name",
            "name":"partname",
        },
                         
    
    And end like this:
    Code:
    }
    }
    Does that count the same for skins?
     
  6. Nadeox1

    Nadeox1
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    Yes, looks correct.
     
  7. Gregory TheGamer

    Gregory TheGamer
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    Alright, I made this from it, I wonder if it's correct...
    Code:
    {
    "vehiclename_skin_interior_red": {
        "information":{
            "authors":"name",
            "name":"Red Interior",
            "value":xxxx,
        },
        "slotType" : "skin_interior",
        "skinName" : "red_interior",
    },
    
    }
    }
     
  8. Nadeox1

    Nadeox1
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    BeamNG Team

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    Can't you just try and see if it works or the game flips you off? Way faster than asking if it will work :)
     
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