How to make it so my engine swap mod doesn't replace the whole car?

Discussion in 'Content Creation' started by AshtonGamerYT, Jan 23, 2019.

  1. AshtonGamerYT

    AshtonGamerYT
    Expand Collapse

    Joined:
    Jan 13, 2018
    Messages:
    24
    What I mean is how do I make a custom version of the car, so I don't replace the whole car. My car is the pigeon.
     
  2. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,366
    If I'm thinking about it correctly, you would need to copy all the Pigeon files (in this case), put them in a separate folder in the mods folder, then rename EVERY SINGLE FILE, name in jbeam files & .dae file to something like pigeon2_mirror instead of pigeon_mirror (just an example) & then it should work properly without overwriting the original vehicle. It's a VERY tedious process, but that's what you have to do
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice