The external camera doesn't stay put, by design i suppose. Especially annoying when you reverse. In pickup_frame.jbeam for instance, i see where the initial position and fov of cameraExternal are defined. Is there a parameter I can add to lock its position? THe internal cameras work exactly how I want, and i can go into the pickup_body.jbeam and adjust the positions to put one of them exactly where i want, but, i can't change them again with out quiting the game, editting the file and reloading. There is an "Adjustable Camera" mod that seemed to do everything I wanted, but it only works during FreeRoam, not scenarios :-(
No easy way at the moment. There is currently some work going in the camera system though: http://www.beamng.com/threads/light-camera-action.22700/ The hacky way is to go in the BeamNG.Drive directory/lua/ge/extensions/camera.lua. Open this with a text editor, go to line 319 and change relaxation to 0 (or what you like).
But didn't tdev just port the camera to lua?, shouldn't the version of BeamNG we have use the old Torque 3D camera then?, and that's why we don't have that file?
Thank you. The camera goes nuts if camRelaxation is set to "0", but setting it to "50" makes the auto rotation, and the yaw, less controlling, which is nice. @MuzzleVelocity Setting it to, "1" will make the camera follow the car perfectly but will make the auto rotate extremely aggressive.
not sure, but its a moot point now. the new "relative" camera mode does exactly what i had been trying to achieve. you position it relative to the vehicle, and stays exactly there.
The very first post in this thread from Nadeox1 should have the current file path. unless they changed it since then but i doubt it.