How to put a dynamic 3D object into the game?

Discussion in 'General Discussion' started by super_hero, Oct 8, 2019.

  1. super_hero

    super_hero
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    Hi everyone, I am newbie.I know how to use cinema 4d and blender. I want to mod the game.

    How to put a dynamic 3D object into the game as the following video. Thanks you!!
     
  2. Nadeox1

    Nadeox1
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  3. super_hero

    super_hero
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    [QUOTE = "Nadeox1, bài đăng: 1079361, thành viên: 74"] Những cái búa đó là mod này:
    https://www.beamng.com/threads/giant-sledgehammer.13548/

    Đó là 'Xe / Prop', không phải là đối tượng hoạt hình được xuất từ phần mềm 3D. [/ QUOTE]
    I want to ask how to make such a hammer ?thanks you!
     
  4. Nadeox1

    Nadeox1
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    If you are just starting modding, I suggest something easier.
    Props are basically vehicles, except they can be anything you want them to be.

    Props are objects that uses the same 'Node & Beam' structure as vehicles, therefore they can interact with vehicles in a dynamic way.
    Opposite to 'Static Objects' (which is just a 3D model exported into a DAE/COLLADA format and imported in the game, which is fully static - vehicles can collide with them, but they cannot move, as they are static)

    If you want to dive into Props, you need to learn how to Jbeam (ie. create Node & Beam structures). This is one of the guides:
    https://wiki.beamng.com/Introduction_to_Vehicle_Creation
     
  5. SomeVietnameseplayer

    SomeVietnameseplayer
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    You're Vietnamese? If so, PM me as I'm learning on map creation, I think we can learn something from each other
     
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  6. super_hero

    super_hero
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    Thanks you very much!
     
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