Solved How to put taxi sign on burnside?

Discussion in 'Mod Support' started by DankMemeBunny, Oct 25, 2016.

  1. DankMemeBunny

    DankMemeBunny
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    I've never did this and im am making a taxi mod. It neds the taxi sign to be finished.
     
  2. Bernd

    Bernd
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    I've seen you've put the taxi sign of the hovercar on your mod in photoshop, feel free to actually take it, it should work plug and play when copied over from the hovercar.
     
  3. DankMemeBunny

    DankMemeBunny
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    Bit confused by what you said, from what I know is that i can use your taxi sign whihc i cant currently find.
     
  4. meywue

    meywue
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    BeamNG Team

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    Hey,

    it would be helpful if you provide us the current state of your work either here or in a pm.
     
    #4 meywue, Nov 8, 2016
    Last edited: Nov 8, 2016
  5. meywue

    meywue
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    BeamNG Team

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    Ok, since Bernd gave you the permission to use his taxi sign, the whole process is way easier. Thank you @Bernd!

    First of all you have to extract the taxi sign from his mesh. Download his mod, load the burnside.dae in any 3d application (like Blender) get rid of all the unnecessary meshes and export the file.
    It's the flexbody 'taxisign' which is linked to the burnside_police.jbeam.

    Additionally you have to copy the materials Bernd created for the sign. Have a look at his materials.cs file and search for the taxi sign material as well as the 'black' material.

    Last but not least add the 'burnside_taxisign' to your pc file.
     

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  6. DankMemeBunny

    DankMemeBunny
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    Thank you! This mod was feeling liek it was cancelled so thanks.
     
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