How to set ground cover to not go on a certain terrain paint?

Discussion in 'Content Creation' started by rmfurm, Mar 10, 2019.

  1. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    Hey, how do i make it so that the grass doesn't go on the road? Thanks!
     

    Attached Files:

    • 20190310171215_1.jpg
  2. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    Have you deleted than undid that delete on the groundcover? That often works to make multiple things go through.
     
  3. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    Yeah i just started painting and it just did it. Do you know how to get mud aswell? I'm using the Hirochi raceway base files.
     
  4. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    In the terrain painter, unless there is already some mud in that menu, click "Add Layer" and click mud. If it's not there, you'll have to make a new one; using the edit section. Create a name for it that it will show ingame, and the textures to use, which should be in some terrain folder. Should be self explanatory.
     
  5. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    How do i make it mud like? Wouldn't it just be like dirt?
     
  6. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    I'm not using mud, but this is the stuff you need to find.

    a919b5c9cf610ae6aea4310404a44328.jpg
    You should than find those files in your terrain folder, often in art. You might not have it though, as I forgot if Hirochi Raceway originally had mud. If you don't have it, copy a .zip from Steam\steamapps\common\BeamNG.drive\content\levels, most likely GridMap as that certainly has mud. Place those in your terrain folder in your map.

    Just note, the mud originally has no Macro, but I'm not using it so it doesn't matter.
     
  7. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    Damn, your roads look SO good!
     
  8. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    Heh..thanks I guess, those are the ones from Automation Test Track with a hint of brown to make it fit with the temperate forest aspect.

    Is it working for you?
     
  9. rmfurm

    rmfurm
    Expand Collapse

    Joined:
    Feb 18, 2017
    Messages:
    320
    Yeah, its good. Thanks!
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice