I believe what you’re looking for is the scale tool, on your left toolbar. It’s used in the same way as the move and rotate tools, but instead of moving or rotating objects, it changes their scale on the x y and z axes. Picture isn’t mine, I just added the arrow and circle. Edit: Either you edited your original post, or I just read it wrong (knowing me, it was probably the latter). What do you mean by scaling an entire map? If you mean making every single object a different size, while still maintaining their relationships with other objects, I actually tried this out of curiosity a few weeks ago while messing with the map editior out of curiosity. I couldn’t get it to work, but I had no intentions of actually making a map, so I was not very thorough in testing. I think certain objects are not scalable, and that messes up the scaling when you select them, but I’m not sure. Sorry for being so unhelpful, I’m really not a map person, but I can try to help further if you want. Also, if you have any questions about my (attempt at a) response, feel free to ask!
Are you trying to scale the terrain? That might not be a scaleable object since terrains are kind of a special object with their own properties. If you’re scaling gridmap, since it’s flat, can you just make a new terrain that is scaled proportionately to the rest of your objects? For instance, let’s say the terrain is 100x100 right now (purely an example number, you’ll have to figure out the real size). If you’re scaling everything to half size, you could probably delete the original terrain, and create a new one that is 50x50. This really isn’t my area of expertise, but hopefully that helps.