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How to symmetrize/mirror mesh without breaking second UV map

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Gregory TheGamer, Apr 26, 2017.

  1. Gregory TheGamer

    Gregory TheGamer
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    Joined:
    Oct 22, 2014
    Messages:
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    Hey guys,

    I made a wider fender which also has a second UV map, but how can I symmetrize/mirror the mesh without messing up the UV?

    Cheers,
    Gregory U.
     
  2. Gregory TheGamer

    Gregory TheGamer
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    Joined:
    Oct 22, 2014
    Messages:
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  3. Gregory TheGamer

    Gregory TheGamer
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    Joined:
    Oct 22, 2014
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    1,174
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