Allow me to explain. I need to be able to spawn cars that have the same physics as non-entities. Collisions would be enabled, but the collision would be more like crashing into a rock or a tree. The car without physics would not move or be damaged at all, only the car that crashed into it. I need this so that I can fill up maps and make them feel less empty. When I drive in Italy, ECUSA, and WCUSA, I feel like I'm in a zombie apocalypse because there are no parked cars. These physics-less cars would only serve the purpose of filling up the map, making it feel more alive, and tightening the roads thereby making it more challenging to drive. I've tried using cars as they are, but my frame rate drops below the playable rate of 20 FPS after around 12 cars, and that's not nearly enough to fill any urban place up. I thought it would be fine like that because their entire purpose is to stay still, the car has no AI, but it still lagged because it still had soft-body physics and still was affected by wind and stuff like that. Any suggestions are welcome. I'd even go so far as to go into the car's code and change it's physics to hard-body physics, and save it as a new car. Just anything to be able to properly maneuver myself in towns and parking lots and add that extra challenge.