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HTC Vive VR in beaming?

Discussion in 'General Discussion' started by Acrain7, Jan 20, 2018.

  1. Acrain7

    Acrain7
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    Sep 7, 2015
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    is this possible? :D
     
  2. Rainvest

    Rainvest
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    Dec 26, 2014
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    1,902
    no
     
  3. Acrain7

    Acrain7
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    darn...
     
  4. Rainvest

    Rainvest
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    maybe if you beg to tdev to satisfy a niche market, you can get vr support

    i want vr support too
     
  5. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
    Messages:
    670
    There used to be Oculus support long ago. It was removed because it was buggy.
     
  6. workclock1©

    workclock1©
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    2,555
    BeamNG.drive would equal lots of things if it was on VR:

    1. BeamNG.Realife
    2. BeamNG.VR
    3. BeamNG.Realisim
    4. BeamNG.Drivingschool
    5. BeamNG.360
    6. BeamNG.Woah
     
  7. Acrain7

    Acrain7
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    i just want it to atleast work with the vr player thingy that DiRT rally uses, which is still amazing but is really just a bigger virtual screen...
     
  8. Sithhy™

    Sithhy™
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    Apr 5, 2017
    Messages:
    3,342
    You need to keep the game at 90fps to have an comfortable to use VR. For now, BeamNG doesn't allow a steady fps on this level
     
  9. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,891
    • Like Like x 1
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