HumanTarget Ported Stuff

Discussion in 'Beam-Monsters' started by HumanTarget, May 7, 2018.

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  1. HumanTarget

    HumanTarget
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    This thread will be for all the stuff that I either create or port over. Pretty self explanatory. :oops:
    Very important notes:
    If you use any of the files that I port over, PLEASE post the credits that I will provide. I want the author to be given full credit. If this becomes an issue, I will not release anything else in the future.
    Blank Stadiums:
    If there are any issues with credits, please PM me so I can fix. :oops:
    Anaheim:
    Download: http://www.mediafire.com/file/7yrnbfd778d5y6n/Anaheim.zip
    Credits: Tharindu @Sims-Monsters (http://sim-monsters.com/files/file/2833-anaheim-syracuse-tacoma-new-orleans-stadium-models/)
    Ported by: HumanTarget
    Syracuse:
    Download: http://www.mediafire.com/file/rtakcn5dy1dpnz1/Syracuse.zip
    Credits: maxdman @Sims-Monsters (http://sim-monsters.com/files/file/2833-anaheim-syracuse-tacoma-new-orleans-stadium-models/)
    Ported by: HumanTarget
    Tacoma:
    Download: http://www.mediafire.com/file/mxdp78uda383k36/Tacoma.zip
    Credits: maxdman @Sims-Monsters (http://sim-monsters.com/files/file/2833-anaheim-syracuse-tacoma-new-orleans-stadium-models/)
    Ported by: HumanTarget
    New Orleans:
    Download: http://www.mediafire.com/file/qc6ou9bc0da78g6/New_Orleans.zip
    Credits: Diggerfan @Sims-Monsters (http://sim-monsters.com/files/file/2833-anaheim-syracuse-tacoma-new-orleans-stadium-models/)
    Ported by: HumanTarget

    Maps:
    WorldFinals13 (Freestyle):
    Download: Cooming soon
    Credits: Klayton @Sims-Monsters (http://sim-monsters.com/files/file/587-world-finals-13/)
    Ported by: HumanTarget
    WorldFinals13 (Racing):
    Download: Cooming soon
    Credits: Klayton @Sims-Monsters (http://sim-monsters.com/files/file/587-world-finals-13/)
    Ported by: HumanTarget

    Installing:
    Stadiums: Open the .zip and there will be a folder. Open your map of choice. (Probably BlankMap) Navigate through the folders, blankmap/levels/BlankMap/art/ Once you're in the art folder, you can either make a new folder for the stadium folder or just put it in there. Really doesn't matter. Once you decided the location, just drag and drop the folder into the blankmap folder you chose. Then just open beam, go to blankmap, open world editor and follow the same folder path.
    Maps: Just drag the .zip into the mods folder and you're done.
     
    #1 HumanTarget, May 7, 2018
    Last edited: May 7, 2018
    • Like Like x 6
  2. mydoomfest56

    mydoomfest56
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    nice
     
    • Agree Agree x 1
  3. FireWolf223

    FireWolf223
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    Thank you so much for these
     
  4. SteelDst

    SteelDst
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    Awesome stuff thank you so much it is really appreciated!
     
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  5. DieselCoomes

    DieselCoomes
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    Am I doing something wrong? The folder will not go in without me unzipping it, and when I do unzip it then zip it back up, the Blank Map won't show up.
     

    Attached Files:

    • Desktopscreenshot.png
    #5 DieselCoomes, May 8, 2018
    Last edited: May 8, 2018
  6. FireWolf223

    FireWolf223
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    Same when i try to put it in the file it doesnt show up and i dont know what im doing wrong
     
  7. mydoomfest56

    mydoomfest56
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    its because its just a blend file
     
    • Informative Informative x 1
  8. aman1127

    aman1127
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    I'm stupid when it comes to this stuff....can someone be so kind and upload the complete folders?
     
    • Agree Agree x 3
  9. HumanTarget

    HumanTarget
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    :rolleyes: Hes just happy to be here.
     
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  10. Flukes Horsey Guy

    Flukes Horsey Guy
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    Feb 15, 2016
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    yes he is indeed
     
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