Hi, In real life, car turn signals usually flash very rapidly when a bulb has burned out or has been destroyed. This leaves your relay having extra current going nowhere, thus causing the remaining signal lights to hyperflash. In-game, since it's already possible to break the lights during collisions causing them to stop working, it would be even more realistic if there was a script to increase the signal flash speed whenever a signal light goes out. I took a look at electrics.lua file and played around with the blinkTimerThreshold value, but that changes the flash speed for every car despite having no damage. My poorer-than-poor understanding of scripting leaves me unable to figure out how to execute this without breaking anything else. It would be great if this would be implemented