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I can't seem to get the textures to work!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Spiicy, Dec 9, 2017.

  1. Spiicy

    Spiicy
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    Joined:
    Sep 8, 2016
    Messages:
    3,798
    Umm, I am confused I did something wrong. The tires are not put in the material cs right now so ignore those, but the paint looks weird, and it just not normal =\
    is it the normals or something, I have no clue what to do, and i also dont know how to make reflections
    --- Post updated ---
    screenshot_00196.png screenshot_00195.png
    you have to download it, but thats what it should be mapped as, and not be opposite.
    ALSO I DID NOT MAP THE BODY RIGHT YET IGNORE THAT, ITS THE HEADLIGHTS TAILLIGHTS AND THE GRILL
     

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  2. Re:Z_IA

    Re:Z_IA
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    Joined:
    Nov 13, 2017
    Messages:
    538
    It looks like you didn’t UV map your car in Blender. Open your model in Blender, select the part you wish to map, and go into edit mode. Open the material tab (on the right side by default), select the material you wish to UV map, and press the “select” button. You should now have all faces with this material assigned selected. On your model, press “U” and select “Smart UV Project.” You should be taken to the UV and image editor screen. On the bottom taskbar, press “Open” and open the image file that cooresponds with the material you are mapping (Ie, if you are mapping the body of the Covet, for example, select hatch_body_d). You should now have an image with the vehicle’s textures behind your UVs. Now comes the hard part. Map your UVs by moving them to the areas with the textures they should be using. This can be very easy for parts like the hood, but take quite a while with parts such as lights or the dashboard.

    Hopefully I explained that in a somewhat logical way. It’s kind of hard to explain verbally, especially since I’m typing this on a phone. :p

    If you need any more help or have any questions, feel free to ask!
     
    • Agree Agree x 1
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