Hey guys, I am not one to complain about BeamNG usually, but, I can't let this slide. As much as I love the new update with scenarios, I dislike it more. What this update has done, is add some neat features which are fun, but has killed the game from a graphical point of view. Before the update, I could run the game easily at the capped 60 FPS, and I was fine with that. It could run multiple cars nice and easily. Now, my game now lags, looks grainy, and textures of vegetation are has gone to a level where I simply wish I could turn them off. I don't want to make the devs feel bad, but honestly, I feel like they have gone with a quantity over quality approach with this update. The graphical fidelity of the game has gone down to the point where my frame rate is about 15-20, even though I am running a 780 Ti and a decent CPU. Since no one else mentioned it, I felt the need for it to come to attention. I am just going to say, I know from the Skype chat, some users are not happy with the graphics, but are not willing to bring it to light. I speak on behalf of the community. No denying, the trees look nice, but the grass... not so much. Also, just going to say, the speedometer spazzes out, but I ignore it. I am in no way saying the devs did a bad job on the update, and I want to stress my appreciation for what they are trying to make work. Thank you, pf12351. (imported from here)
Didn't really want to seem like I'm complaining but meh. I also have FPS issues on this update. (imported from here)
Guess I'm one of the lucky ones, no FPS issues yet and GFX is better so far. Having serious issues getting vehicle mods in game but levels seem good.
I was getting a solid 60 fps with up to 5 vehicles, now i can barely get 20 with one. Also the graphics have seem to be downgraded crazy amounts. Plus the game starts in a res my computer doesn't support even after changing it which is strange.
Graphically, there hasn't been any major change. Are you sure your graphical option didn't went all back to default with the update? The only changes were some small changes like the trees lowest low (basically paper trees) being visible even further (and in the comparison tests, that brought to no-fps loss), and some PostFX settings tweaks (colour grading ,etc, no actual new postFX stuff, so no fps-loss there too). And physic-engine side, the changes were minimal (in the way that there wasn't anything that increased the CPU load or something), so no reason for fps-loss there too. Also, to the guy above saying he could run 5 vehicles and now barely 1. If you tell the map, it would be great help. One this is being able to run 5 vehicles on puregrid, another thing is trying to run 5 of them on a more detailed map. And, if you press J the FPS goes up?
If you look at the grass in front of the tree on the right, infront of the D15, it looks a lot different than before... I dunno why. I maxed my settings out, so... yea.
I see dynamic reflections. I suggest to not over-do them. Currently, the graphical engine isn't really an emblem of optimization (but optimization is on the ToDo list). Dynamic Reflections will make the GPU re-render the same scene again, from another camera, at 6 different angles, at the same time. So that's a massive FPS hog if you turn all the Dynamic Reflection option to the max.
It isn't one of my major issues, my biggest issue is the graininess of the cars now... look at the D15 bed. Geebus!
I don't see 'grainyness'. But aliasing (on the borders). The current AA is just a temporary solution that shipped with T3D. It will change at some point. But tho, that was the same even before, nobody touched it.
It was never bad enough for me to realise it honestly. Also, check out the rear window, just noticed that one.
To me it looks there is something wrong with your AA. The current AA, as said above, is a really bad solution. It almost removes the aliasing, but it makes the game blurrier, a lot... If you turn off AA all the game will seems much more grainy due placebo effect, while in reality it's meant to look like that. Also, could be SSAO. I noticed its 'radius' is now a bit bigger. SSAO seems to conflict with AA, making it non-existant in its areas.
If the tachometer is randomly moving all the time, you still have the restart bug. We will try to fix it now
I'd like to point out nVidia's newer, post-Maxwell 2nd gen drivers were also found to be actively crippling Kepler and Fermi performance in synthetic and real world performance. Conspiracy or not, it might be worth trying to roll back to pre-900 series drivers.
Not conspiracy. Most of us on the team jumped on the 900 series wagon, and we noticed performance wasn't as good as expected.