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I know this has probably been fixed before, but...

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by The_Tekkit_101 2, Mar 18, 2018.

  1. The_Tekkit_101 2

    The_Tekkit_101 2
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    Dec 4, 2015
    Messages:
    223
    Capture.png
    I've already figured out how to fix the "No Texture" but now this shows up.
     
  2. JonasTMT

    JonasTMT
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    Sep 5, 2016
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    Is that a mod? Can't really tell.
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    14,681
    Well, it means that the game cannot find the texture specified in the materials.cs file for that material.
    Check your console and fix it manually (open the materials.cs file of that object and adjust the texture paths)
     
  4. The_Tekkit_101 2

    The_Tekkit_101 2
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    No, its the second sky track in gridmap.
    The thing about that is...
    (materials.cs file contents)

    singleton Material(RJW_mat)
    {
    mapTo = "RJW";
    colorMap[0] = "levels/GridMap/art/QUARTER-PIPE-JUMP/TEXTUREQUARTERPIPERAMP.png";
    useAnisotropic[0] = "1";
    emissive[0] = "1";
    };



    singleton Material(P10012_mat)
    {
    mapTo = "P10012";
    colorMap[0] = "levels/GridMap/art/QUARTER-PIPE-JUMP/TEXTUREPORTION10012.png";
    useAnisotropic[0] = "1";
    emissive[0] = "1";
    };

    Capture.png
     
  5. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Jul 25, 2016
    Messages:
    762
    Why are your gridmap textures broken though?
    --- Post updated ---
    Also this sounds stupid, but have you cleared cache?
     
  6. The_Tekkit_101 2

    The_Tekkit_101 2
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    Idk, I tried loading every gridmap object (like cubes, etc) and they all have the same problem but only in the map I'm using.
    Nope, clearing cache didn't work.
     
  7. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    wait, are these gridmap objects in a custom map? or just gridmap itself
     
  8. The_Tekkit_101 2

    The_Tekkit_101 2
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    Just updated my post above ^
     
  9. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Are you sure your materials.cs file is actually working properly? Chances are it isn't since you're getting that No Material texture
     
  10. The_Tekkit_101 2

    The_Tekkit_101 2
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    It is, since the files for the texture are in the correct places (where it says they are in the marerials.cs file).
     
  11. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Joined:
    Jul 25, 2016
    Messages:
    762
    While I don't know too much about modding, it's obvious something is wrong, maybe check the materials.cs file again and make sure that the texture files are in the right "places"
     
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