Have you ever wanted to use 220BX again in latest updates? Well, now you can do that. Small hotfix of 220BX mod aimed to make it usable for newer versions of the game. Q/A: Q - Is there any new content like parts? A - No and probably won't be as the main goal was only to fix the mod and slightly update the visual part. Q - Why not all body parts are openable? A - I'm still not that experienced to fully implement openable so that's how it is. I will try to add it eventually. Q - Mod got issues in console/some other issues, is that gonna be fixed? A - Please remember that 220BX is a really old mod so some issues require a lot of work. As author said - it's easier to remake it from the scratch. Q - Is it compatible with other 200BX mods? A - Yeah, works with most of 200BX mods, including KLJP. Credits: Me - the idea and most of work. Inn0centJok3r - huge thanks for helping with fixing and improving light stuff. Excalibras - testing the mod. uavmj - help with the textures stuff. szanto_sz - the author of original 220BX mod.
The 220bx was an amazing mod for its time, its good to see it back. however the fender flares on the drift config are stopping the doors from opening, will that be fixed next update?
Also, idk why, but every time i start beamng, the mod is automatically disabled, is this something easy to fix?
You need to disable the setting in game that automatically updates mods as game still counts it as outdated. View attachment 1075889
Yes, you are. Why else would you bump old dead thread only to say the thing that everybody, like literally everybody know about? You complain about 2 year old mod that got almost immediately abandoned after release (which is already ridiculous) and that was made for a car that in fact no longer exists without mods. With that logic you can search in your dad's coach, find 2 year old Oreo, eat it and after food poisoning call to Oreo CEO saying "why the hell you sell expired cookies?"