It’s still a possibility, but we haven’t currently made anything for it yet. It’s definitely something that I’d like to do in the future though.
Small progress update This time we focused on skin support and parts. We also fixed lightmaps and other stuff. Mostly details. My config skin: Kurisu from Steins;Gate Itasha: The New Kashira: Ibishu Race skin (colorable): Ibishu Rally skin (colorable): Medical transport German Variant (not ambulance): Current list of skins to do: itasha skins hatsune miku youmu from touhou rem or emilia from re:zero Taxi skin Turbo Burger Delivery Beater Config + skin inspired by Rezia's Odyssey Lettering on side Powerglow Also we worked on bunch of visual tuning parts, bodykits, exhausts, suspension and neons: Turbo Rabbit: Okudai: Sport widebody: Neons (available in few colors): (it's hard to show everything only on screenshots tho) That's all for today. Stay tuned
dude I cant believe how much better and more polished it looks. Super sweet attention to detail. So happy that A Pillar is better integrated, it was honestly the most annoying thing that I constantly noticed when driving this car lol Cant WAIT for the release.
Like this? There isn’t going to be like an exact clone of it, but one of the configs should be pretty similar (custom minivan with a roofbox).
I don't know if it would be too much things in a car mod but I guess it can be made as an ambulance. In my country we have ambulance Mitsubishi Pajero even though it's an SUV. Example: Anyway I can't force you with anything, it was just an idea.
You people are asking way too much of them. Keep in mind theres only 2 people working on the mod from what I know.
Eh, not at the moment. Maybe eventually though (if we ever do the JDM version). Nope, those are just progress screenshots. The thumbnails will be generated with the app on the white photoroom map. Well, the Kashira is a pretty small car compared to an SUV, so I really don't think it'd be very effective as an ambulance.
So I did the UVs in basically the same way Forza does them; that being where each side of the car (left, top, back, etc.) is mapped separately. For that debug skin, I literally just downloaded a grid png and layered it on top of a blank UV sheet. So what you can see in the picture is each side of the car aligning properly with the grid. Areas like the bumpers become a different part of the UV map when they wrap around the car, which is why the grid doesn’t match up there. So basically, properly done skins won’t have that issue; the grid one in that picture was purely for testing purposes.