Ideas for a beamng update like 0.30 (milestone update)

Discussion in 'Ideas and Suggestions' started by onceandforall, Jul 8, 2023.

  1. onceandforall

    onceandforall
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    Joined:
    Dec 25, 2022
    Messages:
    333
    I go first.
    First of all, changing between loading screens and guis (game user interfaces) from older versions, for example:
    the white and red paint scheme from beamng 0.4.0.6 and the loading screens that show the various nature in beamng maps, also the menu and vehicle selector sidebar.
    Second of all, to bring back the nostalgic versions of the old versions of everything, cars, maps, props, etc..
    Like combining all of the old map, vehicle, prop mods + the assets that only the devs have left in their databases.
    Third of all, adding dirt on cars when they go on dirt. What i mean by it is that when cars (or anything) goes into dirt and rides there a decent amount of time, it gets dirty.
    Fourth of all, tire threads on dirt paths.
    Fifth of all, tractor. I actually mean that, a tractor. It would be funny to drive a 1000 hp drag tractor just because.
    Sixth of all, rusty cars. More rusty variants of cars in the base game.
    Seventh of all, a human model (fully animated) to replace the so-called "unicycle" because i don't like to be a weird looking tube on a low poly sphere that spins, i mean who does?
    Eight of all, a revamp for all the other cars (yes i want to bring back old cars and revamp them at the same time ok?)
    Ninth of all, ...And Justice for Cliff (no, not the metallica bassist). It has been a badly textured cliff ever since it was added. Nothing special (by the way the first map in beam that i have ever played).
    And tenth of all, Better grafics, better skyboxes, better nature, and the most important, RTX support!
    If you have any ideas, comment down below, maybe it will become a popular thread and the beamng devs will notice it!
     
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