Ideas for AI Traffic (posted twice sorry, comment on this one)

Discussion in 'Ideas and Suggestions' started by CrashHaven, Jul 25, 2025 at 2:13 AM.

  1. CrashHaven

    CrashHaven
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    Joined:
    Nov 5, 2023
    Messages:
    33
    This is long…
    • Better Obstacle Evasion, swerve out of the way of a head on collision, over correct when paniced
    • Robbing a armoured transport in career mode. If you can disable a armoured truck you are rewarded the money in the back.
    • 4 different levels of driver; 1 a slower driver with a lower reaction time, 2 A normal driver, with average reaction and awareness, 3 a nervous driver with erratic movement like over correction, 4 a more rare form, cutting up in traffic, being reckless. If you encounter the 4th type of driver they may challenge out to a race and you can rev your engine to initiate the race.
    • 4 different levels of driver vehicles, 1 is more likely to use an older vehicle or beater, 2 is more likely to have a modern car popular to the average consumer, 3 will be in a newer car, like two, but can also use a beater. 4 will be in older cars that have been tuned, or something that was bought with his rich parents money that compensates for his small cock. (Lifted truck, new muscle car or performance sedan)
    • How it would work: New options in the ui. A Service vehicle toggle that when used shows 4 sub options, number of police, number of EMS, number of buses, number of semis. These would be added on top of the original traffic vehicle count. These max police is 10, max EMS is 3, max buses is 3, max semis is 10. if you spawn in traffic, these vehicles will roam around. If a road is labeled industrial, the semis will spawn there. The semis can only spawn in industrial sectors, normal traffic can still spawn there though. If a road is labeled a bus route then buses can only spawn there, along with normal traffic. Node can be labeled as bus stops where the bus will pull to the side and stop for 10 - 30 seconds, and there is a 10% chance it will not stop. If the player is not near a bus or industrial area the vehicles will temporarily stop loading in until the player is close enough. Police vehicles will spawn in normally with traffic or in parking locations labeled “police” which can be placed at a station. When they respond to a crash the nearest cruiser will respond Ambulances will only spawn in designated locations, like a hospital. If you crash the ambulance will leave the hospital and respond. If you are too far away from an ambulance spawn it will spawn in close by out of view and drive to you. In career mode you have to pay the hospital bills.
    • Random events. These events happen at certain locations that are coded in. Like a traffic stop. For this to happen there must be at least 1 police and one normal traffic vehicle. You would be able to change how likely it was to happen. Another is locations a vehicle can park in. Or an ambulance can very rarely drive by you with its lights on, pre determined to drive to the nearest ambulance spawn. If there is no ambulance spawn this event wont happen. They must go to the hospital so you don’t have the normal video-game thing where they drive around aimlessly like little shits. A vehicle on fire could very rarely spawn. It would be a separate object in the vehicle spawn menu with a super simple jbeam with only 8 nodes the wight of a car. The model would be something like the 2nd gen Pessima, all crispy and such. The vehicle would be very simple so it wont have to be preloaded like the other ai cars. The EMS would respond along with the police if they are spawned in. These would be super rare, like a 1% chance every 5 mins. These would spawn in on normal ai paths, as thats realistic. These would have the option to be turned off and can only spawn in when traffic is loaded in.
    • Better optimization. As stated.
     
    • Agree Agree x 2
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