Im thinking to make the heaviest map in Beamng History

Discussion in 'Videos, Screenshots and other Artwork' started by robbonabbo, Oct 8, 2022.

  1. robbonabbo

    robbonabbo
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    So if you know, some guy tried to make a map using Gooogle Earth 3D render. And It worked!
    Im thinking of Doing the same but on a larger scale. This would mean 2 things:
    1-The Orange part is not possible. Not because of game limits etcetera but because the ZIP would be around 2TB
    2-The red one is the part im going to focus on (If I even start this project). Its not going to be perfect at the beginning but it might get updates as I learn how to use blender and the editor
    upload_2022-10-8_21-1-46.png
     

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    • upload_2022-10-8_21-1-31.png
  2. Agent_Y

    Agent_Y
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    You really should make a square area instead of this, the game can't really deal with rectangular terrain that well
     
  3. robbonabbo

    robbonabbo
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    Thougth about that. So I decided to come up with this, since i saw some maps doing the same:
    upload_2022-10-9_9-26-13.png
    *the drawigs are not perfect lol*
     
  4. Agent_Y

    Agent_Y
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    That leaves lots of unused space, not efficient at all
     
  5. robbonabbo

    robbonabbo
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    I know but its the only way to not have an enourmous file size. Most of the penisula I draw lacks of roads. So it would be unnecessary to have a squared map if there are no roads.
     
  6. Agent_Y

    Agent_Y
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    If it doesn't have many roads then why bother making it a map for a driving game?? Actually I would think the more roads there are, the better optimization because less area is covered by foliage and trees.
     
  7. Car8john

    Car8john
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    maximum FPS is achieved by converting the entire peninsula into a Wal-Mart parking lot
     
  8. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
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    iirc maps don't have to be squares, they can be rectangles too.
    upload_2022-10-11_2-42-9.png
     
  9. Car8john

    Car8john
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    how about draw out where the roads will be, then scale it around that
    no point in rendering an area you cant drive to
     
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