I would love to see motion blur implemented in this game. If done right (like in Planetside 2, excellent motion blur implementation there), even a game from 2000 can look much more realistic! By right I mean based around the objects speed and rotation, not just around the camera rotation. And before someone says it's not realistic, it is. Try moving your finger very fast. See, motion blur. Try looking at the ground close to you when inside a fast moving car. Motion blur everyone. In a game like BeamNG where you gotta go fast, motion blur could enhance the feel of the game a lot, if done the proper way. Here's a video showing a basic implementation of realistic motion blur (per-pixel method): Your thoughts?
There are a bunch of threads that have the same exact topic(search bar). . . .but yea. . . most likely will be implemented later on. . . btw there are blur options