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Import Blender Object as map, and Ideal size for Loop.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Cobal, Oct 19, 2017.

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  1. Cobal

    Cobal
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    Sep 19, 2017
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    Would it be possible and/or practical to first make a make a level in Blender, and then use that object as a map in BeamNG? If so, what would come over, just the shape, or the textures as well?

    Also, what is the ideal size for a loop-de-loop, so that it will work with most vehicles?
     
  2. atv_123

    atv_123
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  3. Cobal

    Cobal
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    Sep 19, 2017
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    I was referring more towards ground clearance than speed, but thanks anyway, I'll go watch it. (Unless he does talk about ground clearance, then double thanks or something.)
     
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