Import Failed

Discussion in 'Content Creation' started by EnjoyMyHItsYT, Sep 17, 2018.

  1. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    Hello, can someone import my Racetrack file to BeamNG? it cames from rfactor but i dont know how to and i dont know why it says error then..
     
  2. Nadeox1

    Nadeox1
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    Is the thing you want to import in a format the game can read?
     
  3. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    i think so...it is the Race Track "San Marino" 2006 and the format is 3d sim or so...
     
  4. Nadeox1

    Nadeox1
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    No, that format is not readable by the game.
    3D models must be in DAE (collada) format.
     
  5. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    oh god...how can i change it?
    --- Post updated ---
    can i send you that you maybe can change the format?
    --- Post updated ---
    nothing work for me :(
     
  6. Nadeox1

    Nadeox1
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    Most games uses their own proprietary formats.
    Never heard of '3D Sim' as meshes format, so that's probably proprietary too (means no 3D modelling software can open that normally).
    Either a tool to manage those exists from that community, or you don't have much to do.
     
    • Agree Agree x 1
  7. welshtoast

    welshtoast
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    @Ewanc Sorry for tagging but I think you might be quite good with this..
     
  8. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    ?
     
  9. welshtoast

    welshtoast
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    The message was meant for Ewanc, the guy who ported Lime Rock, Road Atlanta and many more
     
    • Agree Agree x 2
  10. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    ahh
     
  11. Spiicy

    Spiicy
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    Yeah, maybe take a quick second to google the format and find out how to export it as obj. Then you can import it into blender, and export it as .DAE
     
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