Hi everyone, I am looking for a tutorial on how to import physic object in BeamNG from a Blender file. I am already able (thanks to tutorials), to import Static object from Blender and use them where I want in BeamNG. However, I would like to go a little further and import an object that I can actually move when I hit it with a car. (something very similar to the rocks already existing in the game, that you can spawn anywhere you want, and that are physic objects). I guess my object will need to have a mass, and probably some other properties... But I have no clue on how to do it starting from my Blender file... Would anyone know where I can find a tutorial on how to do this? Or even give me a few indications on what I would need to do to start? Thanks a lot
I'm going to be unhelpful as usual, but for that to happen you would need to create a jbeam for the thing you want to be interactable. The rocks, metal boxes, barriers etc. are done that way