Unsolved Importing a Mario Kart Course into BeamNG.drive?

Discussion in 'Mod Support' started by Mario64iscool2, Oct 20, 2017.

  1. Mario64iscool2

    Mario64iscool2
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    124
    I'm trying to import a Mario Kart 8 track into BeamNG. The course is 3DS - Neo Bowser City. The model is in a .obj file format, and I can't find a way to import it into BeamNG.
     

    Attached Files:

  2. Mario64iscool2

    Mario64iscool2
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    124
    Thanks, I'll try, but it has almost 100 different objects. This may take a while...
    --- Post updated ---
    And also, while I'm here, can an animated gif be used for an animated billboard? The billboard in question is the one by the starting line.
     
  3. thomatoes50

    thomatoes50
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    I don't remember if gif are supported for texture but they sure won't be animated if they are imported.

    what you can do is export that gif into an animated sprite, put every frame on the same line.
    Use the material editor to configure things
    Video - Click to Play - Direct Link
     
  4. WoomyRacer

    WoomyRacer
    Expand Collapse

    Joined:
    Dec 12, 2016
    Messages:
    43
    This is a good idea.
    I'm following you the whole way through on this.
    I might not be much help, but I'll just spectate.
     
    • Agree Agree x 1
  5. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,798
    yeah, but I think he already left the fourms last seen october 23rd
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice