WIP Beta released Improved Pagani Huayra [v1.2]

Discussion in 'Land' started by jojos38, Oct 12, 2021.

  1. Nicho 2

    Nicho 2
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    over all a great mod but the rpm gauge and tachometer are very hard to see rn
     
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  2. iwabi

    iwabi
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    yo this is pretty sick, if you want to you can use bits from my version that i stopped updating for a while
     
  3. jojos38

    jojos38
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    I noticed that as well I'll try to fix it later on thanks

    Thank you! I'll take a look at it and make sure to credit you if I use anything from it
    --- Post updated ---
    the new version should fix your issue try to re-download it please
     
  4. abyan jacko

    abyan jacko
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    i know goopen already made a bc version, but are you also planning on making one?
     
  5. jojos38

    jojos38
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    Yep it's likely
     
  6. raiiiu

    raiiiu
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    v1.0 is all updates that have been done on goopens version (if not done better than this revamp), and v1.1 is unnecessary imo
     
  7. AbdullahBemath27

    AbdullahBemath27
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    If you don't want it, don't download it. Pretty simple TBH.
     
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  8. jojos38

    jojos38
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    Do you have a link to it by any chance please? I wasn't able to find it
     
  9. iwabi

    iwabi
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    yeah ill send it in dms real quick
     
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  10. _Tanco

    _Tanco
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    This is suprisingly good, the engine's sound is awesome and I kinda wonder how you managed to get such good samples. But again im never happy so here's a few things that are bad on this mod : the engine sound is too loud, try to reduce the maingain of both of the engine and exhaust by ~4-5 points, it would be better and more realistic. The suspensions are too soft on the base version, IMO the base suspension should be somewhat close to the race suspensions but I don't really experimented on that side. The turbo and starter sounds are bad, could be improved with better samples and settings. The ABS could make the tire more slip during full braking (I would like they hear them scream :D). However the ESC is really nice and extremly reactive and the SA gearbox is really brutal, exactly like in real life so it's awesome !

    I would have loved to make everything I said above myself to help you but I really lack of spare time to work on modding sadly...
    Anyway I got really surprised and it's honestly the first time I really enjoy driving a "meshslap", keep up the good work it's really cool (but there's still a ton of things that could be slightly better :p)
     
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  11. jojos38

    jojos38
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    Hey! Thank you very much, most of the hard work was made by my predecessors. The engine samples were already present into the mod I just reimplemented them so that it sounds much better.
    I don't think that the engine volume is too high, in real life those cars are *extremely* loud, although I've never heard an actual Pagani in real life.
    As for the other suggestions most of that is planned for future, I added the rest to the ideas list!
    Thanks for your suggestions / review
     
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  12. AbdullahBemath27

    AbdullahBemath27
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    I have a config with a better suspension setup, closer to the Assetto Corsa version of the car. I think that will fix that.
    As for the ABS, I think a Race "ABS" with an adjustable slip would be a good idea. Then people can set it to what they see fit.
     
  13. Pepe in yo mama

    Pepe in yo mama
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    I changed my lighting settings to normal and the flame is still there? The new update fixed the neon green windows but the car still combusts when it starts moving. I also did a deep cache clear and the issue is still there idk.
    --- Post updated ---
    Okay so I found a fix if anyone has a similar problem with the car setting on fire, download the agent Y car value edit mod thing, and edit the fire values. Set the flash point, heat resistance, and smoke point to max and you should be good.
     
  14. jojos38

    jojos38
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    It's a weird issue I haven't got any report of that
     
  15. Pepe in yo mama

    Pepe in yo mama
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    Okay so I found a fix if anyone has a similar problem with the car setting on fire, download the agent Y car value edit mod thing, and edit the fire values. Set the flash point and
    How can I record it and show you?
     
  16. jojos38

    jojos38
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    I see what you mean, I think it's an issue from your game
     
  17. Agent_Y

    Agent_Y
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    The issue is caused by the fuel tank being really weird and on the edge of stability but also being literally unbreakable so it just catches on fire randomly without breaking. Fuel tank Jbeam is a complete mess, you should redo it.
     
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  18. jojos38

    jojos38
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    Thanks! The entire JBeam is a huge mess it's planned to redo it from scratch but it's gonna take a lot of time
     
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  19. Pepe in yo mama

    Pepe in yo mama
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    ahhh I knew I wasn't going crazy! But if this is the case then why aren't more people complaining about it and why didn't it do that in the demo video??
     
  20. Agent_Y

    Agent_Y
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    Because it's really random and might depend on the map you spawn on, because they have different temperature, air pressure, etc.
     
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