WIP Beta released Improved Pagani Huayra [v1.3.5.1]

Discussion in 'Land' started by jojos38, Oct 12, 2021.

  1. Alzer07

    Alzer07
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    If I can help:
    It took me some time to figure out the possible source of the problem because I rarely use this feature but I found out it catch fire if "Simplified Collisions" is enabled.

    In this case if you listen closely you might hear something (probably related with the full tank) scraping on the ground
     
    #41 Alzer07, Oct 15, 2021
    Last edited: Oct 15, 2021
  2. Agent_Y

    Agent_Y
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    It's the fuel that is scraping somehow... Idk how this even works lol, why is a liquid scraping, and why does simplified physics cause this? The only reason I can think of is that with normal collision all the fuel nodes are held INSIDE a collision triangle and by some miracle they are placed there so precisely that they aren't violently launched out of it on spawn... That's even bigger mess than I thought, the fuel tank needs an immidiate fix or esle it will 99% break in the nearest game update!
     
  3. Alzer07

    Alzer07
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    I don't exactly know how BeamNG works on a technical level so I can't give any more help but I seem to understand and it definetly sound wrong xD
     
    #43 Alzer07, Oct 15, 2021
    Last edited: Oct 15, 2021
  4. AbdullahBemath27

    AbdullahBemath27
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    I don't understand how this only happens in certain people's games XD.
    I'll mess around and see what I can come up with
     
  5. jojos38

    jojos38
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    Just a quick message, if you guys want to keep track of the latest features, added stuff etc or you don't like waiting for releases you can follow the project on Github to keep track of commits and / or download the .zip directly on Github to get the latest features without waiting for official releases!

    Just keep in mind that you cannot complain about bugs here if you use the Github version! Please use the Github bug reporting feature if you do so.
     
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  6. Ystijger

    Ystijger
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    Biggest yes of my life 10/10
     
  7. SkybeastMuffin

    SkybeastMuffin
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    He’s back at it again
    --- Post updated ---
    Man what a mod
     
  8. delorean_mrfusion

    delorean_mrfusion
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    YOOOOOOOOOO POG
     
  9. Beamlegend

    Beamlegend
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    wow this is a POGGERS moment
     
  10. NicOz

    NicOz
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    Wow the attention to detail, dude... God blessed us with another masterpiece.
     
  11. Raresrcc

    Raresrcc
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    doesnt even have the huayra BC. u deleted the huayra BC config. why?
     
  12. jojos38

    jojos38
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    I didn't delete it I took another base, (it was broken anyway) I added the spoiler back on the Github you can download it if you want the spoiler
     
  13. JDMFanBoy

    JDMFanBoy
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    Are you going to add a bc variant, it would be great.
     
  14. Pepe in yo mama

    Pepe in yo mama
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    OH WAIT I JUST REALISED... ur the guy tht made the edit values mod thingo!
    I also found another temporary fix to the problem if editing the fire values is too complicated for some ppl, you can just select an additional fuel tank as an option in the agent y values mod, and remove the default fuel tank. Doing that seems to remove the scraping sound and fire altogether. Hope this helps :)
     
  15. jojos38

    jojos38
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    I'll try to fix the fuel tank issue when I get some time

    Yes I will
     
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  16. j-beam infrastructure

    j-beam infrastructure
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    Holy wow
     
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  17. Alphabet 7

    Alphabet 7
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    hey the car isnt showing up in game

    edit nvm i created a mods folder cuz i could not find the mods folder which had to be opened from the game
     
  18. jojos38

    jojos38
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    v1.2 guys!
    We tried to address as much issues as possible as well as adding back the BC variant slowly
    I'm sorry the fuel tank issue is not fixed yet I'll try to fix it asap but I don't have the issue on my side so it isn't an easy task

    - Thanks to AbdullahBemath27 for helping me on this update
    - Thanks to iwabi for allowing me to use his Pagani Huayra changes

    - Improved engine power and torque
    - Added Assetto Corsa variant
    - Fixed sequential transmission going in 1st gear even in manual mode
    - Fixed front spoilers not retracting under certain conditions
    - Fixed launch control
    - Fixed a material error
    - Added BC wing
    - Fixed licence plate text for all variants
     
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  19. glen

    glen
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    Nice :)
     
  20. baarry5444

    baarry5444
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    Not many people realized this, but the retractable flaps on the initial version of the Huayra mod released a few years ago didn't adjust when cornering at high speed. Instead, they only had two functions: deployment at a certain speed and airbrake under hard braking.

    But now, in this improved version, the flaps also adjust depending on the steering angle (for instance, the right flaps raise up while the left ones retract when turning right and vice versa when turning left), making it more realistic as seen in other video games featuring the vehicle like Forza, Assetto Corsa, DriveClub, and Need for Speed: Most Wanted 2012. That being said, the flaps retract once the speed reaches around 250 km/h (155 mph) in order to reduce drag and improve aerodynamics at that point; they can also be set to remain deployed even at rest or low operating speeds. It may or may not be possible to implement those particular functions in BeamNG, though it would be nice to incorporate said flap features if you can do so.

    If there's one other thing that the improved mod could be made better, it's the glowmaps, particularly at the rear. In addition to seeing the aforementioned games for reference, you can take a look at the following videos to better understand how they function (note that the one on the left features a US-spec model with the mandatory side markers, and the red rear turn signals seen do not apply to EU-spec models as shown on the right):


    But otherwise, those are some of the feedback that I can provide. Although still a mesh-slap, the improvements do make the Huayra mod for BeamNG better.
     
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