When I plunge a car into water it typically sinks like a stone to the bottom where the tires all pop assuming from the depth. When I set my water density to 10k or so car lingers at the surface for a bit before sinking slowly. So now the buoyancy is much more believable but the increased density of the water pops the tires immediately. I figure it's probably not really a glitch as much as a development issue but just wanted to toss it out there as something I'd hope to see improved eventually. Thanks
This has come up a few times, it might get fixed or it might not depending on how many resources it will take.