When trying to debug some lua code, running it directly in console is fast and convenient. Well, at least it would be if the character limit were larger for the console input. The current limit of 255 characters isn't really enough IMO. Does this limit have anything to do with keeping some variable to 1 byte in size, because 255 seems an odd limit otherwise?
I have no idea what that limit is there for. You can increase that limit tho (tested 1024 successfully for GeLua and TorqueScript) gameengine.zip\core\art\gui\console.gui:32 that hack may not be required in the near future. HINT?