Infinite loading screen

Discussion in 'Mod Support' started by AshtheticPFX, May 23, 2018.

  1. AshtheticPFX

    AshtheticPFX
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    Joined:
    Aug 4, 2017
    Messages:
    298
    Ever since 0.12 released, one of my WIP maps has been stuck in an infinite loading screen. After checking the files, disabling all mods and removing everything from Documents > BeamNG.drive > levels, it still is stuck on this screen with 'loading...' in the corner:
    upload_2018-5-23_16-24-8.png
    it is only the one map, as the rest are fine (both mods and maps in the game by default). I have left it for 30+ minutes to no changes.
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    That's very likely a problem with your map, and not the game itself
    Check the console, it's probably throwing errors. Check and fix them.
     
  3. AshtheticPFX

    AshtheticPFX
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    Joined:
    Aug 4, 2017
    Messages:
    298
    I cannot show the console because it is stuck on a loading screen.
    --- Post updated ---
    I cannot return to the main menu. I can only Alt+F4 out of the game
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Yeah, you won't be able to exit that other than closing the game.

    Sure you are pressing the correct button?
    If the error is throwing errors, and the loading is just spinning over and over, the console should totally work still (been there, done that)

    Alternatively, check your game logs (beamng.log in Documents/BeamNG.drive)
     
  5. adhamghaly02

    adhamghaly02
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    Joined:
    Dec 6, 2016
    Messages:
    765
    that happens to me too. make sure you switch to any other application while the map is loading
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Are you sure you are not talking about a different issue?
    The Infinite Loading screen he mentions happens only with one of his maps. The chances are that the issue is with his map (something wrong, so map cannot load in any way).

    Please let's not confuse similar issues that have completely different reasons.
     
  7. adhamghaly02

    adhamghaly02
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    Joined:
    Dec 6, 2016
    Messages:
    765
    im not sure actually,im sorry
     
  8. AshtheticPFX

    AshtheticPFX
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    Joined:
    Aug 4, 2017
    Messages:
    298
    Log (Just Created)

    -- Log started - v 0.12.0.3.5749 - x64 - build 5749 - 5/23/2018 -- 18:40:55 -----
    -- buildbot build 5749 on winbuildbot_r720 - date - time
    -- Log Format: Time since startup | Message level: D(ebug), I(nfo), W(arning), E(rror), A(lways) | Message
    0.94785|I|StandardMainLoop::init|Virtual Filesystem: user path: C:/Users/Joshua/Documents/BeamNG.drive/
    0.94792|D|StandardMainLoop::init| - user mods path: C:/Users/Joshua/Documents/BeamNG.drive/mods/
    0.94795|D|StandardMainLoop::init| - game mods path: E:/Games/Steam/steamapps/common/BeamNG.drive/content/
    0.94811|D|Processor::init|Processor Init:
    0.94820|D|Processor::init| Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, ~3.39 Ghz
    0.94839|D|Processor::init| HT detected
    0.94843|D|Processor::init| MP detected [4 cores, 8 logical, 1 physical]
    0.94847|D|main|H2 B661F1C5DC063C183ACDEA928434576D1E6C
    0.94906|D|ModuleManager::initializeSystem|initializing 67 modules (only displaying anything above 0.000500 s)...
    0.94918|I|SFXFMODProvider::init|SFXFMODProvider - FMOD API version: 1.9.5
    0.98686|D|ModuleManager::initializeSystem| - SFXModule in 0.037733 seconds
    0.98749|D|SteamIntegration::init|Initializing Steam ...
    1.09295|D|SteamIntegration::init|Could not initialize Steam functions
    1.09298|D|ModuleManager::initializeSystem| - GameEngineSteamIntegration in 0.105497 seconds
    1.18855|D|ModuleManager::initializeSystem| - GameEngineLua in 0.095529 seconds
    1.18860|D|GFXInit::init|GFX Init:
    1.26266|D|_GFXInitReportAdapters| Direct 3D (version 11) device found
    1.26269|D|_GFXInitReportAdapters| Direct 3D (version 11) device found
    1.26270|D|_GFXInitReportAdapters| Null device found
    1.26274|D|ModuleManager::initializeSystem| - GFXModule in 0.074137 seconds
    1.26279|D|ModuleManager::initializeSystem|... all modules loaded in 0.313744 seconds
    1.26281|D|Platform::init|Initializing platform...
    1.27451|D|DirectInputManager::enumerateDevices| *** Input devices start ***
    1.28200|D|DirectInputDevice::create|Mouse [instance: Mouse] detected, created as mouse0 (asynchronous)
    1.28203|D|DirectInputDevice::create| - devtype 0x112
    1.28206|D|DirectInputDevice::create| - A mouse or mouse-like device (such as a trackball)
    1.28209|D|DirectInputDevice::create| + 3 axes
    1.28212|D|DirectInputDevice::create| + 8 buttons
    1.28221|D|DirectInputDevice::create|created device 'mouse0', took 0.000s: create:0.007ms, caps:0.005ms, txts:0.185ms, enum:0.028ms, fmt:0.011ms, buff:0.002ms, axis:0.000ms, leds:0.000ms
    1.28232|D|DirectInputDevice::create|Keyboard [instance: Keyboard] detected, created as keyboard0 (asynchronous)
    1.28235|D|DirectInputDevice::create| - devtype 0x413
    1.28239|D|DirectInputDevice::create| - Keyboard or keyboard-like:
    1.28242|D|DirectInputDevice::create| - IBM PC Enhanced 101/102-key or Microsoft Natural keyboard.
    1.28245|D|DirectInputDevice::create| + 128 buttons
    1.28301|D|DirectInputDevice::create|created device 'keyboard0', took 0.001s: create:0.012ms, caps:0.000ms, txts:0.160ms, enum:0.481ms, fmt:0.032ms, buff:0.000ms, axis:0.000ms, leds:0.000ms
    1.28827|D|DirectInputDevice::create|vJoy Device [instance: vJoy Device] detected, created as joystick0 (asynchronous)
    1.28831|D|DirectInputDevice::create| - DEADBAND supported
    1.28833|D|DirectInputDevice::create| - FORCE FEEDBACK support
    1.28836|D|DirectInputDevice::create| - FORCE FEEDBACK fade support
    1.28839|D|DirectInputDevice::create| - FORCE FEEDBACK attack support
    1.28841|D|DirectInputDevice::create| - force feedback: saturation supported
    1.28844|D|DirectInputDevice::create| - force feedback: start-delay supported
    1.28847|D|DirectInputDevice::create| - devtype 0x10318
    1.28849|D|DirectInputDevice::create| - 1st person (First-person action game device):
    1.28852|D|DirectInputDevice::create| - 6dof (Device with six degrees of freedom; that is, three lateral axes and three rotational axes.)
    1.28855|D|DirectInputDevice::create| + 8 axes
    1.28858|D|DirectInputDevice::create| + 8 buttons
    1.28860|D|DirectInputDevice::create| + FF min sample time period: 1000000 microseconds
    1.28869|D|DirectInputDevice::create| + FF min time resolution: 1000000 microseconds
    1.28873|D|DirectInputDevice::create| + hardware revision: 48813
    1.28875|D|DirectInputDevice::create| + driver version: 1
    1.28963|D|DirectInputDevice::enumerateObjects|index: 0, tszName: X Axis, desc: xaxis, inst: 523, type : 4, wUsagePage: 0x1, wUsage: 0x30, guid data1: 0xA36D02E0, flags: 257l
    1.28967|D|DirectInputDevice::enumerateObjects|Found FFB axis with index: 0, force: 0, resolution: 0, actuator: yes
    1.28971|W|DirectInputDevice::enumerateObjects|Found an FFB capable axis without dwFFMaxForce, using default value: inst: 523, type: 4, index: 0
    1.28973|D|DirectInputDevice::enumerateObjects|Found an FFB capable axis: inst: 523, type: 4, index: 0, desc: xaxis
    1.28976|D|DirectInputDevice::enumerateObjects|index: 1, tszName: Y Axis, desc: yaxis, inst: 524, type : 4, wUsagePage: 0x1, wUsage: 0x31, guid data1: 0xA36D02E1, flags: 257l
    1.28979|D|DirectInputDevice::enumerateObjects|Found FFB axis with index: 1, force: 0, resolution: 0, actuator: yes
    1.28982|W|DirectInputDevice::enumerateObjects|Found an FFB capable axis without dwFFMaxForce, using default value: inst: 524, type: 4, index: 1
    1.28985|D|DirectInputDevice::enumerateObjects|Found an FFB capable axis: inst: 524, type: 4, index: 1, desc: yaxis
    1.28989|D|DirectInputDevice::enumerateObjects|index: 2, tszName: Z Axis, desc: zaxis, inst: 525, type : 4, wUsagePage: 0x1, wUsage: 0x32, guid data1: 0xA36D02E2, flags: 256l
    1.28992|D|DirectInputDevice::enumerateObjects|index: 3, tszName: X Rotation, desc: rxaxis, inst: 526, type : 4, wUsagePage: 0x1, wUsage: 0x33, guid data1: 0xA36D02F4, flags: 256l
    1.28995|D|DirectInputDevice::enumerateObjects|index: 4, tszName: Y Rotation, desc: ryaxis, inst: 527, type : 4, wUsagePage: 0x1, wUsage: 0x34, guid data1: 0xA36D02F5, flags: 256l
    1.28997|D|DirectInputDevice::enumerateObjects|index: 5, tszName: Z Rotation, desc: rzaxis, inst: 528, type : 4, wUsagePage: 0x1, wUsage: 0x35, guid data1: 0xA36D02E3, flags: 256l
    1.29000|D|DirectInputDevice::enumerateObjects|index: 6, tszName: Slider, desc: slider, inst: 529, type : 4, wUsagePage: 0x1, wUsage: 0x36, guid data1: 0xA36D02E4, flags: 256l
    1.29003|D|DirectInputDevice::enumerateObjects|index: 7, tszName: Dial, desc: slider, inst: 529, type : 4, wUsagePage: 0x1, wUsage: 0x37, guid data1: 0xA36D02E4, flags: 256l
    1.29006|D|DirectInputDevice::enumerateObjects|index: 8, tszName: Button 0, desc: button0, inst: 256, type : 2, wUsagePage: 0x9, wUsage: 0x1, guid data1: 0xA36D02F0, flags: 2l
    1.29009|D|DirectInputDevice::enumerateObjects|index: 9, tszName: Button 1, desc: button1, inst: 257, type : 2, wUsagePage: 0x9, wUsage: 0x2, guid data1: 0xA36D02F0, flags: 2l
    1.29012|D|DirectInputDevice::enumerateObjects|index: 10, tszName: Button 2, desc: button2, inst: 258, type : 2, wUsagePage: 0x9, wUsage: 0x3, guid data1: 0xA36D02F0, flags: 2l
    1.29015|D|DirectInputDevice::enumerateObjects|index: 11, tszName: Button 3, desc: button3, inst: 259, type : 2, wUsagePage: 0x9, wUsage: 0x4, guid data1: 0xA36D02F0, flags: 2l
    1.29018|D|DirectInputDevice::enumerateObjects|index: 12, tszName: Button 4, desc: button4, inst: 260, type : 2, wUsagePage: 0x9, wUsage: 0x5, guid data1: 0xA36D02F0, flags: 2l
    1.29021|D|DirectInputDevice::enumerateObjects|index: 13, tszName: Button 5, desc: button5, inst: 261, type : 2, wUsagePage: 0x9, wUsage: 0x6, guid data1: 0xA36D02F0, flags: 2l
    1.29024|D|DirectInputDevice::enumerateObjects|index: 14, tszName: Button 6, desc: button6, inst: 262, type : 2, wUsagePage: 0x9, wUsage: 0x7, guid data1: 0xA36D02F0, flags: 2l
    1.29027|D|DirectInputDevice::enumerateObjects|index: 15, tszName: Button 7, desc: button7, inst: 263, type : 2, wUsagePage: 0x9, wUsage: 0x8, guid data1: 0xA36D02F0, flags: 2l
    1.29029|D|DirectInputDevice::enumerateObjects| 16 objects detected:
    1.29032|D|DirectInputDevice::enumerateObjects| 8 axis
    1.29034|D|DirectInputDevice::enumerateObjects| 8 buttons
    1.29045|D|DirectInputDevice::create|created device 'joystick0', took 0.005s: create:1.783ms, caps:1.040ms, txts:0.531ms, enum:1.635ms, fmt:0.015ms, buff:0.008ms, axis:0.000ms, leds:0.000ms
    1.30757|D|DirectInputManager::enumerateDevices| *** Input devices end ***
    1.31102|D|DirectInputDevice::acquire|mouse0 acquired.
    1.31139|D|DirectInputDevice::acquire|keyboard0 acquired.
    1.31143|I|DirectInputDevice::acquire|Failed to set device 'joystick0' cooperative level to 9, reason: Invalid handle
    1.31151|D|Platform::init| Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz GenuineIntel x64
    1.31160|D|Platform::init|Microsoft Windows 10 (v10.0) (build 17134), 64-bit
    1.31163|D|Platform::init|Physical memory: 7.95 GB
    1.31166|D|Platform::init|Battery: online
    1.31170|D|Platform::init|Process Priority: High (0x80)
    1.32283|D|TS|command line args:
    1.32286|D|TS| - 0 = E:\Games\Steam\steamapps\common\BeamNG.drive\Bin64\BeamNG.drive.x64.exe
    1.35486|D|GFXInit::createDevice|Attempting to create GFX device 0: NVIDIA GeForce GTX 1050 Ti (D3D11) [with output \\.\DISPLAY1]
    1.35489|D|GFXInit::createDevice|shader model: 5.0 , available video modes: 108
    1.35494|D|GFXInit::createDevice|Device created, setting adapter and enumerating modes
    1.35710|D|Win32Window::setVideoMode|AntialiasLevel: 4,BitDepth: 32,FullScreen: 0, RefreshRate: 60, Resolution: 1920x1080, wideScreen: 0
    1.35997|D|Win32Window::setSize| moving window to: 0,0 / 1920,1080
    1.40863|D|GFXD3D11Device::init|Hardware occlusion query detected: Yes
    1.40882|D|GFXCardProfiler::init|D3D11 - (NVIDIA GeForce GTX 1050 Ti) [4029 MB] ver
    1.40885|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'maxTextureWidth' to 8192.
    1.40889|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'maxTextureHeight' to 8192.
    1.40891|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'maxTextureSize' to 8192.
    1.40894|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'autoMipMapLevel' to 1.
    1.40897|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'lerpDetailBlend' to 1.
    1.40900|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'fourStageDetailBlend' to 1.
    1.41046|D|GFXD3D11Device::init|GFXDevice 11 - SM 5.000000
    1.41299|D|GFXD3D11WindowTarget::init|setting video mode: Width 1920, Height 1080, Format 1, Windowed 1920
    1.51563|D|SFXSystem::createDevice|SFXSystem::createDevice - created FMOD device 'Speakers (Realtek High Definition Audio)'
    1.51566|D|SFXSystem::createDevice| CAPS_VoiceManagement
    1.51622|D|TS| Provider: FMOD
    1.51625|D|TS| Device: Speakers (Realtek High Definition Audio)
    1.51628|D|TS| Hardware: No
    1.51631|D|TS| Buffers: 32
    1.53681|D|TS|Using Advanced Lighting
    1.56064|D|TS|HDR FORMAT: GFXFormatR16G16B16A16F
    1.56091|D|TS|Using Advanced Lighting
    1.59086|D|TS|% - PostFX Manager - Executing settings/default.postfxpreset.cs
    1.59122|D|TS|% - PostFX Manager - Applying from preset
    1.59128|D|TS|% - PostFX Manager - PostFX enabled
    1.61847|D|TS|Attempting to set resolution to "1920 1080 false 32 60 4"
    1.61850|D|TS|(borderless mode enabled)
    1.61855|D|TS|Accepted Mode: 1920 1080 false 32 60 4
    1.78302|D|StandardMainLoop::doMainLoop|Started up in 1.78 seconds...
    1.78411|D|DirectInputDevice::acquire|joystick0 acquired.
    1.78459|D|GELua.online.onInstructions|got instructions: {
    cmds = {},
    origin = "gameauth"
    }
    1.78473|I|GELua.bindings|Controller connected: vJoy Device (joystick0/0xBEAD1234)
    1.81082|D|GELua.bindings|Merge: removed binding: "g" : "key_g"
    1.82433|D|GELua.bindings|Registered new action map: FlexmeshDebugActionMap
    1.82518|D|GELua.bindings|Registered new action map: ReplayPlaybackActionMap
    1.82539|D|GELua.bindings|Registered new action map: ExplorationGeneralActionMap
    2.47857|D|SFXFMODProject::acquire|SFXFMODProject: Opened project 'art/sound/FMOD/Desktop/Main.bank' in 0.649329 seconds.
    2.64746|D|SFXFMODProject::acquire|SFXFMODProject: Opened project 'art/sound/FMOD/Desktop/UI.bank' in 0.040312 seconds.
    2.77945|D|SFXFMODProject::acquire|SFXFMODProject: Opened project 'art/sound/FMOD/Desktop/Vehicle.bank' in 0.051415 seconds.
    3.07404|D|GFXDevice::updateVsyncMode|Windows desktop composition is already performing vsync. Consider disabling game-side vsync to decrease graphics lag
    3.07409|D|GELua.settings_graphic| >>>> applyOptions_Graphic <<<<<
    3.08279|D|Win32Window::setVideoMode|AntialiasLevel: 4,BitDepth: 32,FullScreen: 0, RefreshRate: 60, Resolution: 1920x1080, wideScreen: 0
    3.08283|D|Win32Window::setVideoMode|AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
    3.13944|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1920, Height 1080, Format 1, Windowed 1080
    3.15606|D|Win32Window::setSize| moving window to: 0,0 / 1920,1080
    3.15650|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1920, Height 1080, Format 1, Windowed 1080
    3.23466|D|tryloadLanguage|loaded language en-GB from file locales/en-GB.json: OK
    3.23470|I|reloadLanguages|successfully switched to OS language: 'en-GB' -> 'en-US'
    3.26165|D|tryloadLanguage|loaded language en-GB from file locales/en-GB.json: OK
    3.26168|I|reloadLanguages|successfully switched to OS language: 'en-GB' -> 'en-US'
    3.28595|D|tryloadLanguage|loaded language en-GB from file locales/en-GB.json: OK
    3.28601|I|reloadLanguages|successfully switched to OS language: 'en-GB' -> 'en-US'
    4.22723|E|BEAMNGCEF::BNGCefClient::OnResourceResponse|MainGEUI | local://local/ui/modules/dialogsystem/dialogsystem.js | response: 404 - ERROR
    4.22742|E|BEAMNGCEF::BNGCefClient::OnResourceResponse|MainGEUI | local://local/ui/modules/imageviewer/imageviewer.js | response: 404 - ERROR
    6.63013|D|GELua.gamestate|show main menu
    6.63597|D|GELua.gamestate|ui finished loading
    7.09096|E|GELua.modmanager.initDB|Duplicated mod[ morejato ]
    [mods/unpacked/morejato]
    - [mods/repo/MoreJATO.zip]
    7.09119|E|GELua.modmanager.initDB|Duplicated mod[ semi_addon_ar162b ]
    [mods/semi_addon_AR162B.zip]
    - [mods/repo/semi_addon_AR162B.zip]
    7.09126|E|GELua.modmanager.initDB|Duplicated mod[ sporter_by_driv3r1142 ]
    [mods/unpacked/sporter_by_driv3r1142]
    - [mods/repo/sporter_by_driv3r1142.zip]
    7.09135|E|GELua.modmanager.initDB|Duplicated mod[ ultimateconfigpack ]
    [mods/unpacked/ultimateconfigpack]
    - [mods/repo/UltimateConfigPack.zip]
    7.10532|D|GELua.modmanager.initDB|mountEntry -- mods/unpacked/morejato/: : morejato
    7.10781|D|CEF.local://local/ui/lib/int/logger.js:70|MainGEUI | [Console] Expected AppLayout but didn't get one :-(
    7.16396|D|GELua.modmanager.initDB|mountEntry -- mods/unpacked/sporter_by_driv3r1142/: : sporter_by_driv3r1142
    7.16620|D|GELua.modmanager.initDB|mountEntry -- mods/unpacked/ultimateconfigpack/: : ultimateconfigpack
    7.65829|D|GELua.modmanager.initDB|mountEntry -- mods/semi_addon_ar162b.zip: MTQ3WNO7G : semi_addon_ar162b
    10.79170|D|CEF.local://local/ui/lib/int/beamng-core.js:375|MainGEUI | invalid image data: imageurls =
    14.76485|E|BEAMNGCEF::BNGCefClient::OnResourceResponse|MainGEUI | local://local/levels/dejocity/Horizon_preview.png | response: 404 - ERROR
    14.89390|E|BEAMNGCEF::BNGCefClient::OnResourceResponse|MainGEUI | local://local/levels/dejocity/Horizon_preview.png | response: 404 - ERROR
    22.19983|D|GELua.levels|startFreeroam called...
    22.19991|D|GELua.extensions|unloadInternal: core_repository
    22.33921|E|GELua.extensions|extension unavailable: core_prefabLogic at location: core/prefabLogic
    22.36276|D|GELua.gamestate|ref counter at: 0 increasing by: 1
    22.36281|D|GELua.gamestate|sending show loading screen
    22.36294|D|GELua.gamestate|ui initialised (true)
    22.36298|D|GELua.gamestate|waiting for ui (false)
    22.36310|D|GELua.gamestate|ref counter at: 1 increasing by: 2
    22.36316|D|GELua.gamestate|ui initialised (true)
    22.36320|D|GELua.gamestate|waiting for ui (false)
    22.36323|D|GELua.gamestate|exit at current ref counter: 3
    22.92923|D|GELua.gamestate|ui told us loading screen is now loaded
    22.93299|I|GELua.loadLevelBank|Loaded default level banks
    22.95721|D|SFXFMODProject::acquire|SFXFMODProject: Opened project 'art/sound/FMOD/Desktop/Ambient_Generic.bank' in 0.023564 seconds.
    23.14811|D|SFXFMODProject::acquire|SFXFMODProject: Opened project 'art/sound/FMOD/Desktop/Ambient_Maps.bank' in 0.039910 seconds.
    23.67875|D|SFXFMODProject::acquire|SFXFMODProject: Opened project 'art/sound/FMOD/Desktop/Ambient_Single_Animals.bank' in 0.039205 seconds.
    23.95647|W|TypeValidator::consoleError|ParticleEmitterData - BNGP_9(99) - invalid value for ejectionPeriodMS: Must be between 1 and 2047
    23.96509|W|TypeValidator::consoleError|ParticleEmitterData - BNGP_80(150) - invalid value for ejectionPeriodMS: Must be between 1 and 2047
    23.96528|W|TypeValidator::consoleError|ParticleEmitterData - BNGP_81(151) - invalid value for ejectionPeriodMS: Must be between 1 and 2047
    24.00972|E|BNGBase::FS::bngNotif::notifAdd|realDir failed for art/shapes/actors/Soldier/soldier_rigged.DAE
    24.01072|E|Resource<class TSShape>::create|Resource<TSShape>::create - Error reading 'art/shapes/actors/Soldier/soldier_rigged.DAE'
    24.01075|E|ResourceBase::assign|Failed to create resource: [art/shapes/actors/Soldier/soldier_rigged.DAE]
    24.01079|E|CodeBlock::exec|art/datablocks/player.cs (5): preload failed for DefaultPlayerData: ShapeBaseData: Couldn't load shape "art/shapes/actors/Soldier/soldier_rigged.DAE".
    24.12380|E|TS|parse error
    24.12388|I|GELua.missionLoad.lua|*** loading mission: /levels/smi/info.json
    24.19228|W|MaterialManager::mapMaterial|Warning, overwriting material for: ind_concreteleak (check if 'mapTo = ind_concreteleak' on material 'ind_concreteleak' is correct)
    24.19238|W|MaterialManager::mapMaterial|Warning, overwriting material for: ind_metalplates (check if 'mapTo = ind_metalplates' on material 'ind_metalplates' is correct)
    24.19645|W|MaterialManager::mapMaterial|Warning, overwriting material for: eca_bld_woodcladding_01_bare (check if 'mapTo = eca_bld_woodcladding_01_bare' on material 'eca_bld_woodcladding_01_bare' is correct)
    24.19731|W|MaterialManager::mapMaterial|Warning, overwriting material for: eca_bld_brick_brown (check if 'mapTo = eca_bld_brick_brown' on material 'eca_bld_brick_brown' is correct)
    24.19821|W|MaterialManager::mapMaterial|Warning, overwriting material for: eca_bld_gasstation_signs (check if 'mapTo = eca_bld_gasstation_signs' on material 'eca_bld_gasstation_signs_glow' is correct)
    24.21071|W|MaterialManager::mapMaterial|Warning, overwriting material for: race_rally_start_finish (check if 'mapTo = race_rally_start_finish' on material 'race_rally_start_finish' is correct)
    24.21446|W|MaterialManager::mapMaterial|Warning, overwriting material for: race_checkpoint (check if 'mapTo = race_checkpoint' on material 'race_checkpoint' is correct)
    24.22344|W|Compiler::consoleStringToNumber|/levels/smi/art/generic/misc/materials.cs (111): string always evaluates to 0.
    24.22358|W|MaterialManager::mapMaterial|Warning, overwriting material for: AsphaltRoad_laned_mesh (check if 'mapTo = AsphaltRoad_laned_mesh' on material 'AsphaltRoad_laned_mesh' is correct)
    24.24418|W|MaterialManager::mapMaterial|Warning, overwriting material for: race_curb_01 (check if 'mapTo = race_curb_01' on material 'race_curb_01' is correct)
    24.24440|W|MaterialManager::mapMaterial|Warning, overwriting material for: metal_01_orange (check if 'mapTo = metal_01_orange' on material 'metal_cage' is correct)
    24.24456|W|MaterialManager::mapMaterial|Warning, overwriting material for: ind_bld__proxy__physProxyNoDraw (check if 'mapTo = ind_bld__proxy__physProxyNoDraw' on material 'ind_bld_07_ind_bld__proxy__physProxyNoDraw' is correct)
    24.24933|W|MaterialManager::mapMaterial|Warning, overwriting material for: material (check if 'mapTo = material' on material 'UnderPass_material' is correct)
    24.25076|W|MaterialManager::mapMaterial|Warning, overwriting material for: seamless_stone_wall_ (check if 'mapTo = seamless_stone_wall_' on material 'singlebendysectiondetaillow_seamless_stone_wall_' is correct)
    24.25931|W|MaterialManager::mapMaterial|Warning, overwriting material for: metal_plates (check if 'mapTo = metal_plates' on material 'metal_plates' is correct)
    24.26939|W|MaterialManager::mapMaterial|Warning, overwriting material for: race_checkered (check if 'mapTo = race_checkered' on material 'race_rally_gate_finish_race_checkered' is correct)
    24.27703|W|MaterialManager::mapMaterial|Warning, overwriting material for: Metal_Aluminum_Anodized (check if 'mapTo = Metal_Aluminum_Anodized' on material 'IndustrialBuilding01_Metal_Aluminum_Anodized' is correct)
    24.28437|W|MaterialManager::mapMaterial|Warning, overwriting material for: Concrete_Form_4x8 (check if 'mapTo = Concrete_Form_4x8' on material 'house023_Concrete_Form_4x8' is correct)
    24.28778|W|MaterialManager::mapMaterial|Warning, overwriting material for: Roofing_Shingles_Asphalt (check if 'mapTo = Roofing_Shingles_Asphalt' on material 'house45_Roofing_Shingles_Asphalt' is correct)
    24.28800|W|MaterialManager::mapMaterial|Warning, overwriting material for: Metal_Rough (check if 'mapTo = Metal_Rough' on material 'house45_Metal_Rough' is correct)
    24.37209|D|DecalData::_updateMaterial|DecalData::_updateMaterial, failed to find Material of name AsphaltRoad_damage_large_decal_03!
    24.37218|D|DecalData::_updateMaterial|DecalData::_updateMaterial, failed to find Material of name AsphaltRoad_damage_large_decal_03!
    24.49846|E|BNGBase::Json::unSerializeNamespacedFileStream|unable to unserialize file: /levels/smi///main/items.level.json
    24.49851|E|GELua.missionLoad.lua|MissionGroup not found
    24.49995|E|GELua.spawn.lua|missionCleanup does not exist
    24.50069|W|GELua.spawn.lua|No SpawnPointName in mission file vehicle spawn in the default position
    24.50900|E|BeamNG::AnnotationManager::load|Unable to open annotations file for reading: annotations.json
    24.50991|E|GELua.spawn.lua|MissionCleanup does not exist
    24.50999|E|GELua.spawn.lua|missionCleanup does not exist
    24.51003|D|GELua.gamestate|exit at current ref counter: 2
    24.51139|D|GELua.clientStartMission|starting mission: /levels/smi/info.json
    --- Post updated ---
    (forgot to quote this)
     
  9. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Your level files are basically wrongly made.
    That 'MissionGroup' part is essential part of any level.
    Check how other levels are done (the .json files in the 'main' folder, and fix your files).

    I'm moving this into the modding support, because it's not a game bug.
     
    • Informative Informative x 1
  10. AshtheticPFX

    AshtheticPFX
    Expand Collapse

    Joined:
    Aug 4, 2017
    Messages:
    298
    I guess its a good thing I have a Discord server with a betas section with the map in there, and the map in the download works... I just need to add a couple of different things for it to work.
     
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