Ingame skin maker?

Discussion in 'Ideas and Suggestions' started by MaxisFabulous, Sep 9, 2017.

  1. MaxisFabulous

    MaxisFabulous
    Expand Collapse

    Joined:
    Dec 5, 2015
    Messages:
    193
    Making skins is such a pain for first time users, maybe we could add a simpler skin maker ingame? For starters, like the one in NASCAR '15?
     
    • Agree Agree x 1
  2. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    It's a good idea, but it would be god dang laggy
     
  3. MaxisFabulous

    MaxisFabulous
    Expand Collapse

    Joined:
    Dec 5, 2015
    Messages:
    193
  4. fivedollarlamp

    fivedollarlamp
    Expand Collapse

    Joined:
    Sep 18, 2016
    Messages:
    3,142
    Making a skin in realtime would mean adding a new texture to the outside. It might not even be possible. Idk tho
     
  5. MaxisFabulous

    MaxisFabulous
    Expand Collapse

    Joined:
    Dec 5, 2015
    Messages:
    193
    ohh, what i meant was, kind of like the garage, but nothing is being simulated, its just the skin making... the car is not running
     
  6. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,332
    Agreed, that would be pretty handy because I use Windows 10 and Paint.Net can't open dds files. :(
     
  7. carlosjr

    carlosjr
    Expand Collapse
    Banned

    Joined:
    Jul 29, 2017
    Messages:
    232
    I use paint.net to open dds files though

    oh nevermind its just a windows 10 thing i guess
     
    #7 carlosjr, Sep 9, 2017
    Last edited: Sep 10, 2017
  8. MaxisFabulous

    MaxisFabulous
    Expand Collapse

    Joined:
    Dec 5, 2015
    Messages:
    193
    dangit, i thought that nadeox1 agreed with me for a second
     
  9. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    1,034
    G.I.M.P. 2.8 .dds plugin for the win :p
    Seriously, I love whoever made that plugin. Makes things so easy. 2 clicks and you have your main file and all the mipmapped files right there ready for editing. When you go to export it, you have all of your compression choices right there.
    The only annoying thing about it is that if your canvas is, say, 1280x1280 and you paste a 1300x1300 texture over top of it, it'll export the file as 1300x1300. I just remember to crop it prior to exporting.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice