So, lets start this: Metal Gear Solid V - Graphics Study: http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ How Unreal Renders a Frame: https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/amp/ Unreal Engine 4 Rendering Part 1: Introduction: https://medium.com/@lordned/unreal-engine-4-rendering-overview-part-1-c47f2da65346 Did you know 35% of IKEA marking shots where cg/?https://web.archive.org/web/2014123...tures/CGSFeatureSpecial/building_3d_with_ikea Please contribute
I found this WarThunder devblog about PBR quite interesting. https://warthunder.com/en/devblog/current/806