I saw a recent review done by viperconcept (a sim-racer know for his participation is GT cups he or some other sim-players have made). He had high praise for the physics aspects (except for the tire-grip, which was a bit of an issue), the suspension, and the car-model, but had some major drawbacks in the immersion department (understand-able, he does play racing-games). What do you think about his remarks on the game? I feel like most of his concerns are understand-able and are something I feel the devs probably have on their "to-do" list (or are going to after seeing this ), but I'm not an expert at the game, or at coding and racing sims, so what do you think?
It is posted earlier, here are my thoughts: https://www.beamng.com/threads/deve...r-contributing-post.1575/page-981#post-958854
When using a wheel, a wheel tuned FFB can make a lot of difference in the driving feel from a not-so-well tuned FFB.
I've got something to add. Though his immersion criticism is understand-able, I'm kinda dissapointed that he "dumbed-down" the various scenarios and campaigns. Sure there is no career-mode, but the scenarios the devs made for us are still very play to play over and over again. And he didn't recognize the modders who help make the game fun in-between updates (to be fair, he probably didn't know there were mods for BeamNG that were easily-accessible)
Well keep in mind he spends his hours playing racing game like F1 and GT Sport, and he isn't used to a game like this. It wouldn't be fair to call his review useless, but it also isn't the most accurate review on BeamNG. It's more of an in-between review, made by someone who knows a lot about sim racing and how cars generally preform on tracks, but also isn't a die-hard BeamNG player who knows his stuff on car-models and physics. Besides, he had an overall praise on the game, reminding viewers it isn't the final version.
I hate all the people in the comments trying to defend BeamNG by saying it's a crashing sim... It's damn not
Yeah, it's funny, buy it's expected. Misconception and exaggeration travel easily through the internet. Is it right to call it a material sim, but the way? I've been calling it that right now.
I do have my doubts that he would know how to cars perform on track. Even if he would of driven car on track, I would still doubt, because it kinda takes certain kind of thinking to really get it, especially to be able to compare IRL to sim with so much lack of feedback from g-forces, sounds, etc. I kinda wish it would be possible to meet all those sim racers that are having trouble with understeer etc. in this game and have great time setting up cars and ffb wheels etc. They would find BeamNG lot more enjoyable after that. For example today I did play Assetto Corsa a little and just can't get that to feel right, it just feels so fake and I did understeer few times when it felt like game decided now is time to understeer, it is not having that wonderful response to slightest weight shifting. It can be good, but after one has good setup in BeamNG those other sims just quite can't reach the same level of feedback.
Well viperconcept participates in a lot of home-brew tournaments with other sim racers on GT and PC2, so if we had a similar thing in BeamNG DRIVE with these sim pros, we could get in contact and help them understand the game and its FFB and car-model. It could also make the game more enjoyable, since they would have better access to BeamNG players who could also participate and perhaps give them a hand in wheel-setup and FFB set-up and what-not. It might work, or no-one would be interested. Just a mere suggestion.
He's right about all those things in my opinion. The physics in the game (for the most part) are very realistic and well made when compared to other games like Gran Tourismo, Forza, etc.