Inverse Square Light falloff

Discussion in 'Ideas and Suggestions' started by FrankHH, Nov 21, 2015.

  1. FrankHH

    FrankHH
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    22
    • Like Like x 3
  2. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Yeah, that'd be cool to see happen, along with fresnel calculations for the car's reflections.
     
  3. Greystripe3

    Greystripe3
    Expand Collapse

    Joined:
    Oct 18, 2015
    Messages:
    78
    There should also be an option to turn that kind of stuff off in the settings (for people with potato PCs)
     
  4. Spaceballs the Username

    Spaceballs the Username
    Expand Collapse

    Joined:
    Oct 13, 2015
    Messages:
    568
    The lighting system for lights on cars in general is not really that good. I'd love to see improvements in that area but I also understand that this issue is fairly low on the priority list at the moment.
     
  5. LuisAntonRebollo

    LuisAntonRebollo
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Feb 25, 2014
    Messages:
    117
    We are researching improvements for the render engine, this specific topic are on my roadmap.

    Thx for your interest :)
     
    • Like Like x 5
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice