I'm trying to create a cardboard box mod. I have created textures and the .dae file but nothing is there. If you run a car into it it collides. It's just invisible. Please help! I attached the mods file.
Here you go! I changed the name of the mesh in Blender to "cardboard," as your jbeam is set up to have "cardboard" as the flexbody. I also went ahead and applied location to the mesh for you, as it had not been set yet. I hope that helped! If you have any more questions or need any more help, feel free to ask!
Thank you so much! It worked! Before you leave though can you (@Re:Z_IA) show me how you did this using screen shots? I'm going to make mods in the future I just want to know. Also do you know how to map out the edges in blender so I know where the boundaries are in Photoshop? Anyways thanks and you guys are so fast!
Absolutely! So first, I took a look at the flexbodies section of your jbeam, and saw that it was looking for a mesh called "cardboard" to use as the box's mesh. Then, I opened up your .dae, and saw that the mesh was named "cube" (see upper right corner), so I changed the name to "cardboard" so that the .jbeam could find the mesh. I also went ahead and applied location to your mesh (ctrl+a), as the mesh will not always stay attached to the jbeam if location is not applied. Hopefully that was a better explanation as to what I did. I'm not very good at explaining things, haha. Best of luck on your mod!
Your the best @Re:Z_IA. I truly love people like you who will help anyone! I wish I could give you a good review like on Yelp. lol Also I updated the last post and asked if you knew how to map out the edges of the object in Photoshop? Or like export the .png but with the edges shown on it! Anyways thanks! Also Doki Doki seems like a good dark game (I have never played it thoogh)! Glad to see a fan of it! Anyways Thanks!
Sure! I'm not the greatest at UV mapping, but I'll explain as best as I can. Firstly, you're going to want to get to the UV editor in Blender. Click the little icon in the lower left corner (likely a clock [timeline editor] by default), and select "UV/Image editor." Drag the window up so you have some more space. Then, go into edit mode in the model editor, and press "a" to select all the vertices on your model. Your UV editor should now show boxes like this. Each box is a side of your mesh. It's pretty simple because you have a simple mesh, but for larger things, it can get complicated. At the bottom of the screen, select the "Open" button, and open the .png that you made in the box's mod folder. Now, if you select a side of the box, the UV editor will show which size you've selected. this way, you can import the .png into Photoshop, and know which side you're editing. Since it's just a box, the UV map should be fairly straight-forwards. Hopefully that made sense and helped a bit. Like I said, I'm not the greatest at explaining things. (*^^*)
Thank You! Your so nice! You can also pull out the uv editor here! Once I release the mod I will dm you the link! @Re:Z_IA