Invisible roads

Discussion in 'Content Creation' started by !amborghIn!, Nov 19, 2024.

  1. !amborghIn!

    !amborghIn!
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    Nov 19, 2024
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    3
    Hello, i opened the game in the empty grid map and opened world editor with F11 key. I created a road with nodes but when i go in render mode, the road is invisible, only the road patches are visible. Why ?
     
  2. MegaKnight

    MegaKnight
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    Sep 12, 2024
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    The road architect only uses treadmarks and patches for the default templates. The asphalt has to be drawn manually using the terrain editor. But as there is no terrain on the empty gridmap (just a ground plane), that won't work.

    I'd recommend changing the invisible decal road that is used for the AI to an asphalt texture (if there is one available on gridmap). The name of that decal road should be "road_invisible" in the scene tree. Set the render priority to a large number, so the other textures like patches and road markings get rendered on top. You could also switch to a map that has terrain, depending on what you want to do.
    I just tried making a road on gridmap and my suggestion doesn't work. I think there needs to be a terrain block for the road architect to work. I imported one into gridmap and then it works:

    screenshot_2024-11-19_14-15-59.png

    So it's probably best to just use a map that already has terrain, like Italy, Utah, West Coast, ...
     
    #2 MegaKnight, Nov 19, 2024
    Last edited: Nov 19, 2024
  3. !amborghIn!

    !amborghIn!
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    Nov 19, 2024
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    I want to create a road grid around grass area. I think i will stay with Assetto corsa and 3ds max.. :(
     
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