i played Richard Burns Rally with my logitech dfgt today... it has crazy ffb details after i play beamng Drive with my wheel and it felt so weak ffb and it has no details (compering RBR ffb) This can be about my wheel or something ? i ask this ffb question on discord i wondering how is the RBR ffb like this successful... i left to play assetto corsa... i tried wrc generations and hate it's ffb... i cant play beamng with wheels too... Rbr has so different level ffb Ps:i play with logitech dfgt (best wheel for me) And i saw interesting answer '' No synthetic feedback, who'da thunk it'd work so well'' First time i hear synthetic feedback my goal is not be disrespectful i only want to learn And thanks our devs for great works
i really wondering this i hope devs can explain this is from Rbr Map Modder Jan Kadeřábek I'm not an expert in physics, but as far as I know, in normal games they use some basic physics for the car movement, which is tuned through various parameters so that the car behaves as the developers require. RBR does it the other way around, where it mathematically models the individual components of the car (using real world data and units), and the result of the simulation is it's movement. If the data for each component corresponds to reality, then the car behaves very much like the real thing. (Therefore it is very important that WorkerBee gets the most accurate / detailed specification of the particular car). FFB in RBR comes directly from physics (no cheap effects used), that's why it is superior to any rally game.
most likely the wheel but i think you can change the force feedback on some high end wheels idk for logitech tho
which message you need ? --- Post updated --- i wondering this because so serious ffb different not about my wheel I'm not an expert in physics, but as far as I know, in normal games they use some basic physics for the car movement, which is tuned through various parameters so that the car behaves as the developers require. RBR does it the other way around, where it mathematically models the individual components of the car (using real world data and units), and the result of the simulation is it's movement. If the data for each component corresponds to reality, then the car behaves very much like the real thing. (Therefore it is very important that WorkerBee gets the most accurate / detailed specification of the particular car). FFB in RBR comes directly from physics (no cheap effects used), that's why it is superior to any rally game.