I agree with OP. A more refined sense of "heavy" would be interesting. A great way to experience that is this: Spawn a box truck and remove the rear doors. Modify a ramp to correct height to match truck bed and back truck up to it, apply handbrake so it stays put. Spawn another vehicle nearby, ( Covet or pick up ), and carefully drive up ramp and into the box. Immeadiatley apply that handbrake to "lock" it into the box. A small but constant collision issue happens between vehicles when they are like this but doesn't seem to affect the box van too much. Release the vans handbrake and start driving around, super heavy feeling and it does nice damage when creaming a moonhawk. Overall a bit more heaviness would really make collisions that much more satisfying. Thanks guys!
I want the car realistically heavy, and I think it is that already. But I don't mind the possibility off adding weight to the car, this can be done in real life too.
Its actually really easy to do this. Simply go to the beamNG installation folder, go to vehicles, open the folder you want and look for the part you want, if you want the car itself, it will be the name of the folder.jbeam. Open this up with notepad or preferably notepad++ and look for scalebeamweight. Change that to whatever you want, the high you go the heavier it is.
To make the car heavier, and alot more realistic do the following: -Open the console (not sure which button it is on english layout, its the "ö",next to "L" on swedish layout) -make sure it is on bngv -write "Settings.gravity = -15" (without the "") -reset vehicle I find that somewhere around -15 is alot more realistic than the default 9.81.
15 more realistic than 9.81? Orly? http://en.wikipedia.org/wiki/Gravity#Earth.27s_gravity I'm confused. Since when is 15m/s² closer to 9.80665m/s² than 9.81m/s²? Man, I should've payed attention in math, I guess! Are you sure you're from Planet Earth? Maybe you're from Neptune? Gravity there is 11.47m/s², or maybe you're from Jupiter, where gravity is 25.8m/s²? Might want to check what planet you live on before you say gravity should be almost double what it is now in an Earth-based physics simulator... We wouldn't want people to get all confused now, would we?
Given the current weight of the cars -15 is better than -9. I am fully aware of the gravity force on earth, however, this is a game and not real life. The fact that any car will lose traktion, heck even start flying, from the slightest bump in the road supports my argument. The gavril d weighs 1889 kg but behaves alot lighter. -15 might be too much, but the standard -9 doesnt cut it in my opinion.
I'm pretty sure you're from a different planet then! Because you know what, a real Ford Crown Victoria weighs about the same as the Gavril Grand Marshal. I'm not sure if you realise this, but this whole game engine is based around real life equations and formulas(you know, things like E=MC²). The only reason you say this is because you've played too much Need for Speed or GTA or whatever. These cars behave exactly like a real car on bumps. If your opinion is that it's not realistic, then your opinion is *factually* wrong... It isn't possible very often than an opinion is factually wrong, but here it is. If one of the equations the devs used was wrong, if there was a small typo somewhere... That would mean the whole game would fall apart and spaz out. A meter is a meter, a second is a second, and a kilogram is a kilogram, meaning that the gravity cannot in ANY way be wrong in this particular physics engine. It simply can't. The same is true for the springrates on the car. This has been discussed to death. The springs in these cars are using the same spring rates as their real life counterparts. Spring rates are in Newton. Again, a simple equation that simply cannot be wrong. The same way 1+1=2 cannot be wrong.
Only things I can think of at all that would be wrong with the game are digital assists. Traction control, ABS and stability control are totally out of the window here. Get a gamepad (even better a wheel) and the game becomes rather controllable. Get the speedometer mod/keep one of the debug screens open and keep an eye on what speeds you are taking corners at and it will become immediately apparent why the car has just spun out.
i encountered what your talking about not too long ago. i still have my permit so im still learning how to navigate the roadway safely. (BTW this is the car i have to drive (imported from here) ) its a 2003 suzuki aerio SX, extremely lightweight car. there was about a one foot dip it the roadway just as you crest the hill that the road is on. (and this dip must have been made from the construction crew widening the road), so i didnt know the dip was there and there was a ton of traffic backed up to my left so i couldnt avoid it either way. when i hit the dip the back of the car lifted a few inches off the ground for a split second and lost rear grip for that long. so i dont know what that other guy is talking about. because some of the maneuvering skills and cautions i know in real life somehow are branched off from this game
It is wery much possible to make your car heavier. For some reason the pickup didnt have any 'scalebeamweight in it's jbeam folders to start with, at least not in my files, but i put it in them and then edited them all with notepad+, just replace all values in all the files you have open, since the value needs to be the same in every jbeam. Pretty easy to experiment to the weight you want. Then you can ofcourse play around with the tyres/suspension to make it actually ridable. Watch the upper left corner and you see the weight, standard is about 1800kg.
I think it'd be a lot easier to mess around with the gravity as you can change it in a console command. (I did some messing around with it a couple days ago. Pretty fun. Just search for changing gravity.)
Hello Mr passive aggressive mod, but the thread was can you make cars heavier. Increase gravity is one way of reaching that effect, and so he answered the question, and it's easier than editing files, as it can be done in game with a simple console command. You damn near exploded at him saying it's 'more realistic'... Some of us actually have serious issues driving in the game without a steering wheel and increasing the gravity (and my god, who could stand ruining the precious ultra hyper realism) really helps make the game more enjoyable in it's current form. I appreciate his answer, and really think you overreacted.. I personally enjoy -12 with my gamepad.
Its a simulator, the whole point is realism. And you try driving a car in real life with a controller or keyboard.