Is Rigs of Rods really from BeamNG. and what is your BeamNG' role in the demos if buzzfeed.com refers to ogre's soft body physics as "BeamNG?s only real game, the free Rigs of Rods, uses the open-source (and much less visually impressive) Ogre engine ? which shows off the potential of soft body physics nicely. This is how cars really crash and how objects behave ..." -> secondly Notch and EA manager is impressed only with cryengine "Wow. The destruction code nerd in me finds this soft-body physics in Cryengine 3 really, really impressive."